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2 Oct 2024 06:25:52 EDT (-0400)
  water (Message 14 to 23 of 33)  
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From: Christoph Hormann
Subject: Re: water
Date: 26 Jun 2000 02:50:37
Message: <3956FD3E.F68F5022@schunter.etc.tu-bs.de>
Glen Berry wrote:
> 
> Just for comparison, I've attached an actual photograph I took of a
> nearby lake. I think Alberto came *very* close to real water with his
> POV rendering. You'll notice that those "sharp dark lines" also appear
> in my photo.
> 

Saw them, 
<picky>but they are not that many and not in the foreground </picky>:-)
Maybe some angle dependant reflection would be good.  

BTW, if I should have guessed, i would have taken your photo as a
rendering, <joking> you should work on the color </joking> :-)

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water
Date: 26 Jun 2000 02:51:00
Message: <3956FD55.AF28A422@schunter.etc.tu-bs.de>
Simen Kvaal wrote:
> 
> I think it's great! i belive the dark lines actually _will_ show up. Only a
> hunch, of course. I can really see this with some blinn-highlights, photons
> and stuff! IMO this ridgedmf is _perfet_ for a semi-stirred-up ocean.
> 

I agree with you about the ridgedmf, it's really good for water.  Maybe
some nonlinear scaling would be good.  

To the dark lines: Maybe they are natural, but they are quite
irritating.  For a definite conclusion, I think we have to see it with
some sky.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: ryan constantine
Subject: Re: water
Date: 26 Jun 2000 02:56:36
Message: <3956FFA8.FCD9B55C@yahoo.com>
how did it turn out so blue?  seems otherworldly.

Glen Berry wrote:
> 
> On Mon, 26 Jun 2000 00:07:55 +0200, Christoph Hormann
> <Chr### [at] schunteretctu-bsde> wrote:
> 
> >Looks promising, even though it misses some reflection of the sky (is
> >there a sky ? :-)
> >
> >I'm also not sure about the sharp dark lines.
> 
> Just for comparison, I've attached an actual photograph I took of a
> nearby lake. I think Alberto came *very* close to real water with his
> POV rendering. You'll notice that those "sharp dark lines" also appear
> in my photo.
> 
> Later,
> Glen Berry
> 
> ( Remove the "7" from 7no### [at] ezwvcom to email me. )
> 
>   ------------------------------------------------------------------------
>                      Name: Blue_Water.jpg
>    Blue_Water.jpg    Type: JPEG Image (image/jpeg)
>                  Encoding: base64


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From: Lt  Kettch
Subject: Re: water
Date: 26 Jun 2000 03:32:02
Message: <39570375.C55CA672@aol.com>
Looks like a blue tarp that's really reflective....


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From: Karl Pelzer
Subject: Re: water
Date: 26 Jun 2000 04:00:54
Message: <39570E16.704414BA@t-online.de>
Wow! Excellent shape. That's by far better than the usual waves, bumps
or ripples used for water.
How could this be animated? I guess 'frequency' won't work here. Or am I
wrong?

Karl


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From: Rick
Subject: Re: water
Date: 26 Jun 2000 09:40:12
Message: <39575d3c@news.povray.org>
looked better dark....

Rick


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From: Chris Huff
Subject: Re: water
Date: 26 Jun 2000 10:45:21
Message: <chrishuff-B4BB93.09495126062000@news.povray.org>
In article <39570E16.704414BA@t-online.de>, Karl Pelzer 
<Kar### [at] t-onlinede> wrote:

> Wow! Excellent shape. That's by far better than the usual waves, bumps
> or ripples used for water.
> How could this be animated? I guess 'frequency' won't work here. Or am I
> wrong?

I think you mean phase...
Anyway, just translating the pattern upward by a clock-dependant amount 
should work fine.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Markus Becker
Subject: Re: water
Date: 26 Jun 2000 11:14:04
Message: <3957745E.545F243B@student.uni-siegen.de>
Chris Huff wrote:
> 
> I think you mean phase...
> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.

I guess that the reality would be gone then. Because you'ld
have to move the different scales of the MF at different speeds
(is this possible?)

Markus


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From: SamuelT
Subject: Re: water
Date: 26 Jun 2000 13:36:50
Message: <3957958F.CACF03E1@aol.com>
Chris Huff wrote:

> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.

Or upward and to the side at the same time might simulate wind affecting the
waves.

~Samuel


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From: Chris Huff
Subject: Re: water
Date: 26 Jun 2000 14:47:59
Message: <chrishuff-BF6A5B.13523026062000@news.povray.org>
In article <3957745E.545F243B@student.uni-siegen.de>, Markus Becker 
<mar### [at] studentuni-siegende> wrote:

> I guess that the reality would be gone then. Because you'ld
> have to move the different scales of the MF at different speeds
> (is this possible?)

I don't think so...the different frequencies/scales should take care of 
it. It isn't an actual simulation of water anyway, so it doesn't really 
matter...as long as it looks good. :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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