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2 Oct 2024 04:23:59 EDT (-0400)
  water (Message 11 to 20 of 33)  
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From: Alberto
Subject: Re: water
Date: 25 Jun 2000 21:01:37
Message: <3956A9CF.DC442D8A@usb.ve>
"Tony[B]" wrote:
> 
> I expect an animation in .animations by tommorow...
> 
> Great work! :)

Thank you.

Alberto.


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From: Alberto
Subject: Re: water
Date: 25 Jun 2000 21:02:51
Message: <3956AA3A.CDBB897B@usb.ve>
Peter Popov wrote:
> 
> On Sun, 25 Jun 2000 17:30:01 -0400, Alberto <jac### [at] usbve> wrote:
> 
> >The image was created with a ridgedmf isosurface. Although low in memory
> >consumption it took half an hour in a 233 Mhz iMac to render.
> >Comments?
> 
> A great demonstration of the ridgedmf isosurface, congrats!

Thanks!

>The shape
> is great, now go for the surface and interior properties and it'll
> look perfect!

I'll work on it.

Alberto


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From: Glen Berry
Subject: Re: water
Date: 26 Jun 2000 01:26:49
Message: <K+dWObSCLvfLZV6bdkU7RvvxdA85@4ax.com>
On Mon, 26 Jun 2000 00:07:55 +0200, Christoph Hormann
<Chr### [at] schunteretctu-bsde> wrote:

>Looks promising, even though it misses some reflection of the sky (is
>there a sky ? :-)
>
>I'm also not sure about the sharp dark lines.

Just for comparison, I've attached an actual photograph I took of a
nearby lake. I think Alberto came *very* close to real water with his
POV rendering. You'll notice that those "sharp dark lines" also appear
in my photo.

Later,
Glen Berry

( Remove the "7" from 7no### [at] ezwvcom to email me. )


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Attachments:
Download 'blue_water.jpg' (72 KB)

Preview of image 'blue_water.jpg'
blue_water.jpg


 

From: Christoph Hormann
Subject: Re: water
Date: 26 Jun 2000 02:50:37
Message: <3956FD3E.F68F5022@schunter.etc.tu-bs.de>
Glen Berry wrote:
> 
> Just for comparison, I've attached an actual photograph I took of a
> nearby lake. I think Alberto came *very* close to real water with his
> POV rendering. You'll notice that those "sharp dark lines" also appear
> in my photo.
> 

Saw them, 
<picky>but they are not that many and not in the foreground </picky>:-)
Maybe some angle dependant reflection would be good.  

BTW, if I should have guessed, i would have taken your photo as a
rendering, <joking> you should work on the color </joking> :-)

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water
Date: 26 Jun 2000 02:51:00
Message: <3956FD55.AF28A422@schunter.etc.tu-bs.de>
Simen Kvaal wrote:
> 
> I think it's great! i belive the dark lines actually _will_ show up. Only a
> hunch, of course. I can really see this with some blinn-highlights, photons
> and stuff! IMO this ridgedmf is _perfet_ for a semi-stirred-up ocean.
> 

I agree with you about the ridgedmf, it's really good for water.  Maybe
some nonlinear scaling would be good.  

To the dark lines: Maybe they are natural, but they are quite
irritating.  For a definite conclusion, I think we have to see it with
some sky.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: ryan constantine
Subject: Re: water
Date: 26 Jun 2000 02:56:36
Message: <3956FFA8.FCD9B55C@yahoo.com>
how did it turn out so blue?  seems otherworldly.

Glen Berry wrote:
> 
> On Mon, 26 Jun 2000 00:07:55 +0200, Christoph Hormann
> <Chr### [at] schunteretctu-bsde> wrote:
> 
> >Looks promising, even though it misses some reflection of the sky (is
> >there a sky ? :-)
> >
> >I'm also not sure about the sharp dark lines.
> 
> Just for comparison, I've attached an actual photograph I took of a
> nearby lake. I think Alberto came *very* close to real water with his
> POV rendering. You'll notice that those "sharp dark lines" also appear
> in my photo.
> 
> Later,
> Glen Berry
> 
> ( Remove the "7" from 7no### [at] ezwvcom to email me. )
> 
>   ------------------------------------------------------------------------
>                      Name: Blue_Water.jpg
>    Blue_Water.jpg    Type: JPEG Image (image/jpeg)
>                  Encoding: base64


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From: Lt  Kettch
Subject: Re: water
Date: 26 Jun 2000 03:32:02
Message: <39570375.C55CA672@aol.com>
Looks like a blue tarp that's really reflective....


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From: Karl Pelzer
Subject: Re: water
Date: 26 Jun 2000 04:00:54
Message: <39570E16.704414BA@t-online.de>
Wow! Excellent shape. That's by far better than the usual waves, bumps
or ripples used for water.
How could this be animated? I guess 'frequency' won't work here. Or am I
wrong?

Karl


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From: Rick
Subject: Re: water
Date: 26 Jun 2000 09:40:12
Message: <39575d3c@news.povray.org>
looked better dark....

Rick


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From: Chris Huff
Subject: Re: water
Date: 26 Jun 2000 10:45:21
Message: <chrishuff-B4BB93.09495126062000@news.povray.org>
In article <39570E16.704414BA@t-online.de>, Karl Pelzer 
<Kar### [at] t-onlinede> wrote:

> Wow! Excellent shape. That's by far better than the usual waves, bumps
> or ripples used for water.
> How could this be animated? I guess 'frequency' won't work here. Or am I
> wrong?

I think you mean phase...
Anyway, just translating the pattern upward by a clock-dependant amount 
should work fine.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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