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"Tony[B]" wrote:
>
> I expect an animation in .animations by tommorow...
>
> Great work! :)
Thank you.
Alberto.
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Peter Popov wrote:
>
> On Sun, 25 Jun 2000 17:30:01 -0400, Alberto <jac### [at] usbve> wrote:
>
> >The image was created with a ridgedmf isosurface. Although low in memory
> >consumption it took half an hour in a 233 Mhz iMac to render.
> >Comments?
>
> A great demonstration of the ridgedmf isosurface, congrats!
Thanks!
>The shape
> is great, now go for the surface and interior properties and it'll
> look perfect!
I'll work on it.
Alberto
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On Mon, 26 Jun 2000 00:07:55 +0200, Christoph Hormann
<Chr### [at] schunteretctu-bsde> wrote:
>Looks promising, even though it misses some reflection of the sky (is
>there a sky ? :-)
>
>I'm also not sure about the sharp dark lines.
Just for comparison, I've attached an actual photograph I took of a
nearby lake. I think Alberto came *very* close to real water with his
POV rendering. You'll notice that those "sharp dark lines" also appear
in my photo.
Later,
Glen Berry
( Remove the "7" from 7no### [at] ezwvcom to email me. )
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Attachments:
Download 'blue_water.jpg' (72 KB)
Preview of image 'blue_water.jpg'
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Glen Berry wrote:
>
> Just for comparison, I've attached an actual photograph I took of a
> nearby lake. I think Alberto came *very* close to real water with his
> POV rendering. You'll notice that those "sharp dark lines" also appear
> in my photo.
>
Saw them,
<picky>but they are not that many and not in the foreground </picky>:-)
Maybe some angle dependant reflection would be good.
BTW, if I should have guessed, i would have taken your photo as a
rendering, <joking> you should work on the color </joking> :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Simen Kvaal wrote:
>
> I think it's great! i belive the dark lines actually _will_ show up. Only a
> hunch, of course. I can really see this with some blinn-highlights, photons
> and stuff! IMO this ridgedmf is _perfet_ for a semi-stirred-up ocean.
>
I agree with you about the ridgedmf, it's really good for water. Maybe
some nonlinear scaling would be good.
To the dark lines: Maybe they are natural, but they are quite
irritating. For a definite conclusion, I think we have to see it with
some sky.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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how did it turn out so blue? seems otherworldly.
Glen Berry wrote:
>
> On Mon, 26 Jun 2000 00:07:55 +0200, Christoph Hormann
> <Chr### [at] schunteretctu-bsde> wrote:
>
> >Looks promising, even though it misses some reflection of the sky (is
> >there a sky ? :-)
> >
> >I'm also not sure about the sharp dark lines.
>
> Just for comparison, I've attached an actual photograph I took of a
> nearby lake. I think Alberto came *very* close to real water with his
> POV rendering. You'll notice that those "sharp dark lines" also appear
> in my photo.
>
> Later,
> Glen Berry
>
> ( Remove the "7" from 7no### [at] ezwvcom to email me. )
>
> ------------------------------------------------------------------------
> Name: Blue_Water.jpg
> Blue_Water.jpg Type: JPEG Image (image/jpeg)
> Encoding: base64
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Looks like a blue tarp that's really reflective....
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Wow! Excellent shape. That's by far better than the usual waves, bumps
or ripples used for water.
How could this be animated? I guess 'frequency' won't work here. Or am I
wrong?
Karl
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looked better dark....
Rick
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In article <39570E16.704414BA@t-online.de>, Karl Pelzer
<Kar### [at] t-onlinede> wrote:
> Wow! Excellent shape. That's by far better than the usual waves, bumps
> or ripples used for water.
> How could this be animated? I guess 'frequency' won't work here. Or am I
> wrong?
I think you mean phase...
Anyway, just translating the pattern upward by a clock-dependant amount
should work fine.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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