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Hello, all.
20,000 hair objects (thank you Mr Colefax!) and 15 minutes later, here's a
nice furry car. Hope you like it.
Post a reply to this message
Attachments:
Download 'furrari.jpg' (40 KB)
Preview of image 'furrari.jpg'
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Somehow that's very grotesque. And yet I like it because it's POV-Ray fur.
Maybe you could try grass next, I've seen that done IRL (on TV) before.
Bob
"Alan" <man### [at] freeukcom> wrote in message news:39536b39@news.povray.org...
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| 20,000 hair objects (thank you Mr Colefax!) and 15 minutes later, here's a
| nice furry car. Hope you like it.
Post a reply to this message
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wow - that's neat..
"Alan" <man### [at] freeukcom> wrote in message news:39536b39@news.povray.org...
> Hello, all.
>
> 20,000 hair objects (thank you Mr Colefax!) and 15 minutes later, here's a
> nice furry car. Hope you like it.
>
>
>
>
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Shagadellic...
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How much does this cost and can you start on my car ASAP...?
Alan wrote:
> Hello, all.
>
> 20,000 hair objects (thank you Mr Colefax!) and 15 minutes later, here's a
> nice furry car. Hope you like it.
>
> [Image]
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I like, I like!! Can I have one? Please? :))
Azrael
--
May all your dreams but one become true.
Azrael <azr### [at] chezcom>
http://www.chez.com/azrael
Post a reply to this message
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I really like it! I wanna download the Mesh-compressor (I think that's what
you used) but I lost the URL for Chris Colefax's site Can anyone help?
Post a reply to this message
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http://www.geocities.com/SiliconValley/Lakes/1434/
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Bugs74 <bug### [at] wanadoonl> wrote in message news:39539833@news.povray.org...
> I really like it! I wanna download the Mesh-compressor (I think that's
what
> you used) [snip]
Yup! Though the full process was:
1. Converted a .dxf file (83camaro, I think) into a POV-Ray include file
using Thomas Baier's 3DWin.
2. Spent a while aligning the model - Ron Parker's bounds patch for
MegaPOV is immensly useful for this kind of thing - then textured all the
separate bits.
3. Made a separate include file which only contained the bits of the car
that would eventually be furry and used Warp's Mesh Compressor to get a
compressed mesh of those bits as *one* mesh.
4. Fired up MegaPOV, and spent a while messing about with Mr Colefax's
Hair Growth include file (two hours or so) before ending up with the image
that was posted.
I'm happy with the way it turned out, though there are a few bare patches
here and there. And I wouldn't recommed driving this car at night - the fur
is blocking the headlights.
I would love it for Samuel Benge to have a go at some sort of Isosurface Fur
code. No disrespect to Chris Colefax, but Samuel seems to be on a roll at
the moment.
Bye.
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Alan wrote:
> I would love it for Samuel Benge to have a go at some sort of Isosurface Fur
> code. No disrespect to Chris Colefax, but Samuel seems to be on a roll at
> the moment.
As Alan Kong mentioned in his poem, 'nothing lasts' :) At any rate, I've never
gotten any good fur out of isosurfaces. I've made spikes emanating from the
center of a sphere, but no fur. Perhaps fur is best done with the
infinitely-thin objects.
~Sam
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