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From: Christoph Hormann
Subject: eval_pattern with math function (85k)
Date: 10 Jun 2000 16:36:50
Message: <3942A6E0.F4148A3E@gmx.de>
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Still playing with eval_pattern/eval_pigment, thanks to Samuel for the
inspiration, I tried some more mathematical patterns, this one uses the
following function:
function { (cos(atan2(x,y)*10)) / (((x*x + y*y))*10) }
comments?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'evalp_01a.jpg' (85 KB)
Preview of image 'evalp_01a.jpg'
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Wow.
Could i see the complete code for that...?
Very cool =)
Christoph Hormann wrote:
> Still playing with eval_pattern/eval_pigment, thanks to Samuel for the
> inspiration, I tried some more mathematical patterns, this one uses the
> following function:
>
> function { (cos(atan2(x,y)*10)) / (((x*x + y*y))*10) }
>
> comments?
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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From: Christoph Hormann
Subject: Re: eval_pattern with math function (85k)
Date: 11 Jun 2000 05:22:09
Message: <39435A41.68C6C8F9@gmx.de>
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Moon47 wrote:
>
> Wow.
> Could i see the complete code for that...?
> Very cool =)
>
Thanks, code is in povray.text.scene-files
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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That's just one of those things that would be hard to create under normal
circumstances. Sort of has a 'space-fantasy' look to it.
Christoph Hormann wrote:
> Still playing with eval_pattern/eval_pigment, thanks to Samuel for the
> inspiration, I tried some more mathematical patterns, this one uses the
> following function:
>
> function { (cos(atan2(x,y)*10)) / (((x*x + y*y))*10) }
>
> comments?
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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Very interesting...
It looks like JPEG mutilated it a bit though
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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The repeated capsule object is neat, have you played around with other
objects in its place? This reminds me of the big cloud in Star Trek 1.
Post a reply to this message
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CreeD wrote:
>
> The repeated capsule object is neat, have you played around with other
> objects in its place? This reminds me of the big cloud in Star Trek 1.
I also tried some isosurface stuff but did not like it. code is in
p.t.s-f, so try yourself :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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