POV-Ray : Newsgroups : povray.binaries.images : hf_normal_at (36k) Server Time
2 Oct 2024 08:16:41 EDT (-0400)
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From: Jamie Davison
Subject: Re: hf_normal_at (36k)
Date: 14 Jun 2000 16:21:08
Message: <MPG.13b1d951e2574e09896ea@news.stmuc.com>
On 14 Jun 2000 05:21:40 -0400, Warp wrote...
> Jamie Davison <jam### [at] dh70qdu-netcom> wrote:
> : You're assuming that everybody uses MegaPOV, since AFAIK, trace() isn't 
> : yet an official POV function :)
> 
>   Neither is hf_height_at, which the macro uses.

Whoops.  You can tell I don't do much in the way of hand coding scenes, 
can't you :)  (that, plus the fact that I haven't actually looked at the 
code in any way other than to see that it scared me :)

I wonder if it would be possible to do anything even remotely similar 
using plain old vanilla POV 3.1g though?

And I shall say again what I have said before.  I have the programming 
skills of a Woodlouse <grin>.

Bye for now,
     Jamie.


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From: Christoph Hormann
Subject: Re: hf_normal_at (36k)
Date: 14 Jun 2000 16:51:02
Message: <3947F036.7DEB1478@gmx.de>
Jamie Davison wrote:
> 
> Whoops.  You can tell I don't do much in the way of hand coding scenes,
> can't you :)  (that, plus the fact that I haven't actually looked at the
> code in any way other than to see that it scared me :)

Oh, that one is really harmless ;-) , you should take a look at some
parts of the Pov-source...

> 
> I wonder if it would be possible to do anything even remotely similar
> using plain old vanilla POV 3.1g though?

The only way I see is to read the HF-file with Pov's file I/O routines,
that would only function with ASCII files (for example PGM) and would be
extremely slow with usual HF-sizes.  

> 
> And I shall say again what I have said before.  I have the programming
> skills of a Woodlouse <grin>.
> 
> Bye for now,
>      Jamie.

programming is much fun, so you should really try it.

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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