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From: Chris S 
Subject: Forest (WIP)
Date: 10 Jun 2000 21:14:38
Message: <3942e7fe@news.povray.org>
An idea I'm probably going to reject for the IRTC.  Comments greatly
appreciated.

-Chris-


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From: Tony[B]
Subject: Re: Forest (WIP)
Date: 10 Jun 2000 22:54:19
Message: <3942ff5b@news.povray.org>
It's actually not that bad. Could use some work, though, like more branches,
and some volumetric lights through the branches (I love that effect). You
could probably also add some animals.


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From: Moon47
Subject: Re: Forest (WIP)
Date: 10 Jun 2000 23:10:12
Message: <3941B477.6B4C25E5@earthlink.net>
Are those vines at the top? They look to be a mess of cable < tv,
tele.phone > Some more foliage at the top might correct that appearance?

I like the fern type plants at the bottom  how are they created?

"Chris S." wrote:

> An idea I'm probably going to reject for the IRTC.  Comments greatly
> appreciated.
>
> -Chris-
>
>  [Image]


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From: Dave Blandston
Subject: Re: Forest (WIP)
Date: 10 Jun 2000 23:59:04
Message: <39430e88$1@news.povray.org>
Although it still needs work, I like certain parts of this scene a lot. My
impression is that there is a low cloud level, and some fog as well. Reminds
me of my last vacation, when I saw weather just like that up in some
mountains. A couple suggestions: the bends in the tree trunks are too
angular, and those vine things seem out of place. The ferns are really good,
try putting a couple more branches in, as the single branches look odd by
themselves. How about a little waterfall in the stream, or a couple rocks
creating turbulance in the water's flow?

Regards,
Dave


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From: Rick
Subject: Re: Forest (WIP)
Date: 11 Jun 2000 08:23:43
Message: <394384cf$1@news.povray.org>
to much tree, needs more ground :)

Rick


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From: Chris S 
Subject: Re: Forest (WIP)
Date: 11 Jun 2000 11:50:31
Message: <3943b547@news.povray.org>
> Are those vines at the top? They look to be a mess of cable < tv,
> tele.phone > Some more foliage at the top might correct that appearance?

Yep, vines.  Foliage would be a definate improvement although I'm uncertain
how to add it realistically.

> I like the fern type plants at the bottom  how are they created?

CSGed spheres and while loops.  I turned it into a macro which adds some
versatility.

-Chris-


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From: Doug Eichenberg
Subject: Re: Forest (WIP)
Date: 11 Jun 2000 12:23:36
Message: <3943bd08$1@news.povray.org>
Hey Chris.  I like the fog/media effect; very moody.  It seems a little too
dark at the bottom of the image, but that could be a gamma issue.  The
joints in the trees are a little too stiff too.

-Doug Eichenberg


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From: Francois Labreque
Subject: Re: Forest (WIP)
Date: 11 Jun 2000 22:39:23
Message: <39444D0F.8529914F@attglobal.net>
"Chris S." wrote:
> 
> An idea I'm probably going to reject for the IRTC.  Comments greatly
> appreciated.
> 
> -Chris-
> 
>  [Image]

I like the ferns and the moss-covered rocks, but you should know that
H.E.Day's comment "when in doubt, add more wires" doesn't really apply
to a wilderness setting. ;)

-- 
Francois Labreque | In the future, performance will be measured
     flabreq      | by the size of your pipe.
        @         |             - Dogbert, on networking
  attglobal.net


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From: Chris S 
Subject: Re: Forest (WIP)
Date: 12 Jun 2000 11:20:45
Message: <3944ffcd@news.povray.org>
Quite true:)

Francois Labreque <fla### [at] attglobalnet> wrote in message
news:39444D0F.8529914F@attglobal.net...
> H.E.Day's comment "when in doubt, add more wires" doesn't really apply
> to a wilderness setting. ;)


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From: Mike Wilson
Subject: Re: Forest (WIP)
Date: 12 Jun 2000 17:19:12
Message: <394553C0.FBF9EF66@iastate.edu>
Put a few more wires/vines/strands in, add a spider or two and you'd have
a good start on Bilbo battling the giant spiders in Mirkwood.

Mike W.

Francois Labreque wrote:

> "Chris S." wrote:
> >
> > An idea I'm probably going to reject for the IRTC.  Comments greatly
> > appreciated.
> >
> > -Chris-
> >
> >  [Image]
>
> I like the ferns and the moss-covered rocks, but you should know that
> H.E.Day's comment "when in doubt, add more wires" doesn't really apply
> to a wilderness setting. ;)
>
> --
> Francois Labreque | In the future, performance will be measured
>      flabreq      | by the size of your pipe.
>         @         |             - Dogbert, on networking
>   attglobal.net


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