POV-Ray : Newsgroups : povray.binaries.images : evening clouds w/ sun (~150Kb) Server Time
2 Oct 2024 06:25:30 EDT (-0400)
  evening clouds w/ sun (~150Kb) (Message 1 to 3 of 3)  
From: Abe
Subject: evening clouds w/ sun (~150Kb)
Date: 10 Jun 2000 10:01:54
Message: <39424995.24390F37@taconic.net>
This is a re-render of my previous evening clouds post with a visible
sun disk. Other alterations include a modified sky glow, modified
"ground plane", higher sun altitude, and lower camera position (relative
to water surface).

This is still a bit of a hack since distances and proportions are (at
least terrestrialy) inaccurate - note the curve in the horizon.

Some things I'd like to improve on: soften the horizon, ability to
change color or redness of sky, better lighting of clouds, and better
clouds for that matter.

Render time: 2:08 on a 90MHz Pentium
Renderer: MegaPov 0.5a (method 3 media)

Abe


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Attachments:
Download 'evening_clouds2.jpg' (147 KB)

Preview of image 'evening_clouds2.jpg'
evening_clouds2.jpg


 

From: Sigmund Kyrre Ås
Subject: Re: evening clouds w/ sun (~150Kb)
Date: 10 Jun 2000 13:25:34
Message: <39427A0D.4B95F9D8@kyrre.net>
Wow! Nice! Source?

Increasing aa quality may perhaps remove the strange artefacts on the water.

I would also expect a redder colour from such a low sun.

sig

--
ICQ 74734588


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From: SamuelT
Subject: Re: evening clouds w/ sun (~150Kb)
Date: 10 Jun 2000 14:48:40
Message: <39428E2C.5D924A8E@aol.com>
Hey, is that normal on the water changing from big bumps to little bumps now
and then? If so, that is a more reaslistic attempt at water than most, simply
because there is usually a breeze which affects the surface of the water in
local areas. I guess it could also be the camera angle doing it.

Abe wrote:

> This is a re-render of my previous evening clouds post with a visible
> sun disk. Other alterations include a modified sky glow, modified
> "ground plane", higher sun altitude, and lower camera position (relative
> to water surface).
>
> This is still a bit of a hack since distances and proportions are (at
> least terrestrialy) inaccurate - note the curve in the horizon.
>
> Some things I'd like to improve on: soften the horizon, ability to
> change color or redness of sky, better lighting of clouds, and better
> clouds for that matter.
>
> Render time: 2:08 on a 90MHz Pentium
> Renderer: MegaPov 0.5a (method 3 media)
>
> Abe
>
>   ------------------------------------------------------------------------
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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