POV-Ray : Newsgroups : povray.binaries.images : Fountain (41.6KB bu) Server Time
2 Oct 2024 08:17:13 EDT (-0400)
  Fountain (41.6KB bu) (Message 11 to 19 of 19)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Josh English
Subject: Re: Fountain (41.6KB bu)
Date: 8 Jun 2000 18:11:01
Message: <39401A16.98880747@spiritone.com>
There's something odd about the angles in this image, but the composition is
promising. Perhaps a spherical camera might releive the odd stretching.

Josh

Kevin Ellis wrote:

> An very early stage, work in progress version of the whole scene can be
> found at
> http://web.libertysurf.co.uk/kevin.ellis/interest/pov/square.jpg
> I've totally changed the clouds and there are no textures, plus loads of
> modelling left, wouldn't mind knowing what people think so far though?
>
> Kev

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


Post a reply to this message

From: ryan constantine
Subject: Re: Fountain (41.6KB bu)
Date: 8 Jun 2000 19:16:20
Message: <394029A4.73B72CA2@yahoo.com>
actually, i just saw a giant plant base filled with a smooth layer of
moss.  if there isn't anyone to clean it out, there should be a lot of
moss.  however, moss should grow where there isn't much running or
turbulent water.  so there should be a lot of moss like on the ledges of
the fountain, unless the scene being made suggests regular maintenance
in which case the fountain should probably be pristine.  especially if
it is a modern scene.  just my thoughts.  i'm not an expert on moss or
fountains :)

Karl Pelzer wrote:
> 
> I think the moss is too regular. Real moss consits of spots in different
> sizes. Also it is not spread regulary. You will find it only on one side
> of the fountain (mostly where the wind blows the water drops). Try to
> make a bump-map for the moss so that it seems to grow on the bricks.
> 
> So far from moss-monster Karl


Post a reply to this message

From: Bob Hughes
Subject: Re: Fountain (41.6KB bu)
Date: 9 Jun 2000 05:36:50
Message: <3940bab2@news.povray.org>
Ahhh, interesting.  As if there were only a beige colored background
everywhere.  But I'd say you don't have reflection in your finish then.  I
just realized there isn't any sign of the upper pool levels showing either.

Bob

"Kevin Ellis" <kev### [at] libertysurfcouk> wrote in message
news:39400e86@news.povray.org...
| actually the blue coloration is from the sky_sphere, the water is rgbf 1
| with a slightly green fade_color. I have no idea why the sky doesn't appear
| in the pools?
|
| Kev
|
|


Post a reply to this message

From: Bob Hughes
Subject: Re: Fountain (41.6KB bu)
Date: 9 Jun 2000 05:45:21
Message: <3940bcb1@news.povray.org>
"Josh English" <eng### [at] spiritonecom> wrote in message
news:39401A16.98880747@spiritone.com...
| There's something odd about the angles in this image, but the composition is
| promising. Perhaps a spherical camera might releive the odd stretching.
|
| Josh
|
| Kevin Ellis wrote:
|
| > An very early stage, work in progress version of the whole scene can be
| > found at
| > http://web.libertysurf.co.uk/kevin.ellis/interest/pov/square.jpg
| > I've totally changed the clouds and there are no textures, plus loads of
| > modelling left, wouldn't mind knowing what people think so far though?

Probably that default perspective camera.  I'm always moving it further back
and using 'angle 30' or so instead myself.  The one pigment texturing is
difficult to see past but I think it's bound to be pretty good once that's
changed.  I like the fact there are vines(?) already on the side of the
building.
Hope you intend to change the window glass to something else, segmented panes
perhaps.

Bob


Post a reply to this message

From: Rick
Subject: Re: Fountain (41.6KB bu)
Date: 9 Jun 2000 08:53:49
Message: <3940e8dd@news.povray.org>
i like the water, very realistic, but it need more light! - not because it
'to dark', i think i will just look better :)

Rick


Post a reply to this message

From: Kevin Ellis
Subject: Re: Fountain (41.6KB bu)
Date: 9 Jun 2000 13:28:53
Message: <39412955@news.povray.org>
well, there is variable reflection in there, maybe not enough though.

Kev


Post a reply to this message

From: Sander
Subject: Re: Fountain (41.6KB bu)
Date: 9 Jun 2000 17:52:54
Message: <39416736@news.povray.org>
Yes: that water and the drops are very good indeed! All has been said by the
previous posts, but I want to tell you that I like it very much. Are you
publishing the code?

--
Regards,  Sander
-----------------------------

Kevin Ellis <kev### [at] libertysurfcouk> schreef in berichtnieuws
393fdf5c@news.povray.org...
> Howdy,
>
> Here is just a little something to go in a scene I am working on, There
are
> a couple of problems, i.e. no splashes on the drips and the moss/brick
join
> on the bottom bricks needs some turbulence (I forgot), anyway it's not
quite
> the focal point and is not too close in it's designated scene so
nevermind.
> This took just over 6 and a half hours on my p133, damn water material.
The
> fountain stand is all CSG and the water is made of isosurfaces. Hopefully
I
> can get on with some more of the scene now.
>
> Comments and criticisms more than welcome


Post a reply to this message

From: Kevin Ellis
Subject: Re: Fountain (41.6KB bu)
Date: 10 Jun 2000 13:55:45
Message: <39428121@news.povray.org>
Thanks for all the comments and criricisms, hopefully the rest of the scene
will come long pretty soon.

Source is in p.b.s-f for all interseted.

Kev


Post a reply to this message

From: Sander
Subject: Re: Fountain (41.6KB bu)
Date: 11 Jun 2000 08:46:16
Message: <39438a18$1@news.povray.org>
Thank you very much,

--
Regards,  Sander
-----------------------------

Kevin Ellis <kev### [at] libertysurfcouk> schreef in berichtnieuws
39428121@news.povray.org...
> Thanks for all the comments and criricisms, hopefully the rest of the
scene
> will come long pretty soon.
>
> Source is in p.b.s-f for all interseted.
>
> Kev
>
>


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.