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Bob Hughes wrote:
>
> You're getting a maximum of 10 ray intersections (if I'm wording that
> right) and using 120? Interesting.... Not necessary to do so then.
I just picked a fairly big number and counted on adc bailout. I don't know why
I got only 10 though. For this render I used fade_power 1000 fade_distance 150
so I expected to see much more ray traces.
> Thought about using area lights yet? <ducking for
> cover>
BOOM! <catchiiing>
Damn, I missed.
--
ICQ 74734588
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> > Thought about using area lights yet? <ducking for
> > cover>
>
> BOOM! <catchiiing>
> Damn, I missed.
I thought about it. Maybe what we can do is once we are all happy with the
diamond, we can setup an area light then whoever is interested can render a
piece of it. The majority of the time will be spent on the render, not the
pre-processing, so the parallelism should save us some time. We could also
be daring and attempt to have more than one diamond. :)
I have two computers at work that can render overnight.
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"Richard Dault" <rda### [at] yahoocom> wrote in message
news:3940025f$2@news.povray.org...
|
| > > Thought about using area lights yet? <ducking for
| > > cover>
|
| I thought about it. Maybe what we can do is once we are all happy with the
| diamond, we can setup an area light then whoever is interested can render a
| piece of it. The majority of the time will be spent on the render, not the
| pre-processing, so the parallelism should save us some time. We could also
| be daring and attempt to have more than one diamond. :)
|
| I have two computers at work that can render overnight.
On somewhat the same subject: anyone ever pass around a saved photon map
before? Just curious if that's easy to do, and not only that if there would
be unforeseen problems from one computer to the next.
Bob
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> On somewhat the same subject: anyone ever pass around a saved photon map
> before? Just curious if that's easy to do, and not only that if there
would
> be unforeseen problems from one computer to the next.
Ever see the size of those suckers? The last one I did for the diamond was
137MB (about 4 million photons if I remember correctly), although I'm sure
they compress well and it might be worth the time saving if you have a fast
enough connection.
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Bob Hughes wrote in message <3940c4bd@news.povray.org>...
>On somewhat the same subject: anyone ever pass around a saved photon map
>before? Just curious if that's easy to do, and not only that if there
would
>be unforeseen problems from one computer to the next.
The photon map file from my "Teardrop Prism" image was 220 MB.
Mark
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I like.
--
Alf
http://www.peake42.freeserve.co.uk/
http://ourworld.compuserve.com/homepages/Alf_Peake/
Sigmund Kyrre Aas <sig### [at] kyrrenet> wrote in message
news:393EA48F.BC3D6A1A@kyrre.net...
> Various optimizations left me with this one. Much nicer photon
settings, but
> a tad blurry reflection :|
>
>
> sig
----------------------------------------------------------------------
----------
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You people use far too many photons. j/k! Mine always seem to remain at or
below a million. But then I have yet to do a terrific scene with them either.
Bob
"Richard Dault" <rda### [at] yahoocom> wrote in message
news:3940f8ba$1@news.povray.org...
| > On somewhat the same subject: anyone ever pass around a saved photon map
| > before? Just curious if that's easy to do, and not only that if there
| would
| > be unforeseen problems from one computer to the next.
|
| Ever see the size of those suckers? The last one I did for the diamond was
| 137MB (about 4 million photons if I remember correctly), although I'm sure
| they compress well and it might be worth the time saving if you have a fast
| enough connection.
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