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From: Francois Dispot
Subject: Tileable gear mess
Date: 27 May 2000 16:52:41
Message: <3930357B.D5CB683C@club-internet.fr>
I wanted to make a gear "mess" comparable to what we already know with
pipes. And I also wanted it to be tileable to make page background
images. Here is a sample. It uses Marc Schimmler's gear include, and a
little proggie to be released soon. Note that every gear is connected to
antoher one, forming a global "path".

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Attachments:
Download 'gear-sample.jpg' (58 KB)

Preview of image 'gear-sample.jpg'
gear-sample.jpg


 

From: Eric Freeman
Subject: Re: Tileable gear mess
Date: 27 May 2000 17:58:46
Message: <39304516@news.povray.org>
I like it.  I've enjoyed making gears since I found my first gear include
file on the net.  I started working on my own gear macro, but never finished
it.

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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From: Steve
Subject: Re: Tileable gear mess
Date: 27 May 2000 19:25:11
Message: <slrn8j0id7.7qs.sjlen@zero-pps.localdomain>
I really like this one, keep up the good work. 

Did you use post process in megapov for this?

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 10:36pm  up 2 days,  9:29,  1 user,  load average: 2.04, 2.13, 2.06


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From: Bob Hughes
Subject: Re: Tileable gear mess
Date: 28 May 2000 01:44:25
Message: <3930b239@news.povray.org>
Clever.


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From: Bill DeWitt
Subject: Re: Tileable gear mess
Date: 28 May 2000 07:39:17
Message: <39310565@news.povray.org>
If that was animatable, perhaps by making the smallest number of spokes 4
and having all of them be either 4, 8 or 12, I would have a new animated
background... I'm getting pretty tired of the walking guy.

--
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From: Peter Popov
Subject: Re: Tileable gear mess
Date: 28 May 2000 09:07:49
Message: <l662js48a17lp11sa692otebmulp70t7o6@4ax.com>
On Sat, 27 May 2000 20:52:11 +0000, Francois Dispot
<woz### [at] club-internetfr> wrote:

>I wanted to make a gear "mess" comparable to what we already know with
>pipes. And I also wanted it to be tileable to make page background
>images. Here is a sample. It uses Marc Schimmler's gear include, and a
>little proggie to be released soon. Note that every gear is connected to
>antoher one, forming a global "path".

Way cool! I bet you have made sure that all gears can turn (i.e.
there's an even number of gears between any two gears)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: David Fontaine
Subject: Re: Tileable gear mess
Date: 28 May 2000 23:57:02
Message: <3931E9A5.6E4B7429@faricy.net>
Always been a fan of gears...

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Francois Dispot
Subject: Re: Tileable gear mess
Date: 29 May 2000 15:27:23
Message: <3932C49A.8A95A918@club-internet.fr>
Steve wrote:
> 
> I really like this one, keep up the good work.
> 
> Did you use post process in megapov for this?

It was post-processed with the Gimp. I didn't like the colours, so I
adjusted the colour balance, and finished converting the whole crap to
greyscale. I was extremely surprised to see how nice it looked :-)

>  10:36pm  up 2 days,  9:29,  1 user,  load average: 2.04, 2.13, 2.06
  9:24pm  up 44 days,  1:36,  1 user,  load average: 2.00, 2.00, 2.00

Bye.
-- 

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|  | /  \  /  / |_  /  |/
\/\/ \__/ /_ /_ |__ \_ |\


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From: Francois Dispot
Subject: Re: Tileable gear mess
Date: 29 May 2000 15:37:37
Message: <3932C700.A43AD2B5@club-internet.fr>
Peter Popov wrote:

> Way cool! I bet you have made sure that all gears can turn (i.e.
> there's an even number of gears between any two gears)

I would certainly had cared about this if it had been physically
possible, but unfortunately it isn't.
It might be possible to make a dirty hack using "deep" gears to hide the
speed issues, but anyway it would be necessary to make a lot of images
to compose the anim, according to the least common multiple of the
numbers of teeth which are all, of course, random. Multiply this by 2h15
on a dual pII/450 using pvmpov (on a 48 gears basis). Doing this with a
small number of gears as Bill suggests would probably show these
problems more than with many gears.

I don't say it's impossible, and would be interested to see such
results. I will release the proggie+include kit soon.

Bye!

-- 

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From: Mike Weber
Subject: Re: Tileable gear mess
Date: 30 May 2000 11:00:41
Message: <3933d799@news.povray.org>
How did you make the image tile-able? so that part of one gear 'wraps'
around to the other side?

"Francois Dispot" <woz### [at] club-internetfr> wrote in message
news:3930357B.D5CB683C@club-internet.fr...
> I wanted to make a gear "mess" comparable to what we already know with
> pipes. And I also wanted it to be tileable to make page background
> images. Here is a sample. It uses Marc Schimmler's gear include, and a
> little proggie to be released soon. Note that every gear is connected to
> antoher one, forming a global "path".
>
> --

>       __  __ __  __  _
> |  | /  \  /  / |_  /  |/
> \/\/ \__/ /_ /_ |__ \_ |\


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