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A girl would love to get this... alas, the diamond is too bright, and I
don't understand why. :-(
--
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+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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Attachments:
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Preview of image 'ring.png'
![ring.png](/povray.binaries.images/attachment/%3C3934C436.59597EF6%40dod.no%3E/ring.png?preview=1)
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it looks as though it is on fire, glowing, lit intensively from above or all
of the above...
> A girl would love to get this... alas, the diamond is too bright, and I
> don't understand why. :-(
>
> --
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
>
> ------------------------------------------------------------------------
> [Image]
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The diamond looks way too bright.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
2:00pm up 13:31, 2 users, load average: 2.05, 2.09, 2.08
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> A girl would love to get this... alas, the diamond is too bright, and I
> don't understand why. :-(
>
> --
Hey, maybe that is what a diamond looks like to a girl.
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Usually 'ignore_photons' is used within a glass (or similar) objects photon statement.
That's what appears to be wrong here.
Bob
| A girl would love to get this... alas, the diamond is too bright, and I
| don't understand why. :-(
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The diamond looks like a light source itself!
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>
> A girl would love to get this...
Nice ring.
But the surface seems a little bit uneven.
Is it made of "white" gold ?
> alas, the diamond is too bright, and I
> don't understand why. :-(
The source for the diamond I posted to
povray.binary.scene-files has several light
sources strung up inside the diamond shape.
So if that is the code you are using, then just
use Diamond instead of LitDiamond.
Or just decrease the 0.15 number in the DimLight
declaration to make the lights dimmer.
Tor Olav
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mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Bob Hughes wrote:
>
> Usually 'ignore_photons' is used within a glass (or similar) objects photon
statement.
> That's what appears to be wrong here.
Diamonds become white in pov for some reason, regardless of photons. The
attached image uses no photons, only difference is max trace: 15 for the
left one and 4 on the right. Any idea why?
pigment {color rgb <.81,.88,.97> filter .94 }
interior {
ior 2.417
fade_power 1000 fade_distance 15
}
finish { reflection_min .03 reflection_max .5 reflection_falloff 1 }
sig
--
ICQ 74734588
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Attachments:
Download 'cut1.jpg' (11 KB)
Preview of image 'cut1.jpg'
![cut1.jpg](/povray.binaries.images/attachment/%3C393AA77B.25263E31%40kyrre.net%3E/cut1.jpg?preview=1)
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On Sun, 04 Jun 2000 21:01:15 +0200, Sigmund Kyrre Aas
<sig### [at] kyrre net> wrote:
>Diamonds become white in pov for some reason, regardless of photons. The
>attached image uses no photons, only difference is max trace: 15 for the
>left one and 4 on the right. Any idea why?
Any ray that exceeds the max_trace_level is given the background color
which is black by default (but you can change it, of course).
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Background is black, diamond becomes white as max trace level increases.
--
ICQ 74734588
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