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Background is black, diamond becomes white as max trace level increases.
--
ICQ 74734588
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On Sun, 04 Jun 2000 21:45:23 +0200, Sigmund Kyrre Aas
<sig### [at] kyrrenet> wrote:
>Background is black, diamond becomes white as max trace level increases.
Ah, I see... you're not giving it a filter or transmit greater than 1
so that's not the problem... You know what, try using conserve_energy.
I can see how it could be a problem with a lot of TIR taking place.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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"Peter Popov" <pet### [at] usanet> wrote in message
news:heiljs46cg9lepgrtrfo0gjtlh06bp4pl2@4ax.com...
| On Sun, 04 Jun 2000 21:45:23 +0200, Sigmund Kyrre Aas
| <sig### [at] kyrrenet> wrote:
|
| >Background is black, diamond becomes white as max trace level increases.
More of the diamonds' inside showing up due to internal reflection as Peter
has said.
| so that's not the problem... You know what, try using conserve_energy.
I was going to suggest that too.
Bob
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Bob Hughes wrote:
>
> "Peter Popov" <pet### [at] usanet> wrote in message
> news:heiljs46cg9lepgrtrfo0gjtlh06bp4pl2@4ax.com...
> | On Sun, 04 Jun 2000 21:45:23 +0200, Sigmund Kyrre Aas
> | <sig### [at] kyrrenet> wrote:
> |
> | >Background is black, diamond becomes white as max trace level increases.
>
> More of the diamonds' inside showing up due to internal reflection as Peter
> has said.
>
> | so that's not the problem... You know what, try using conserve_energy.
>
> I was going to suggest that too.
Sorry, I've been away with workrelated stuff. Where should the
conserver_energy statment go, and is there any documentation of the
statement?
Thanks! :-)
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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Peter Popov <pet### [at] usanet> writes:
> so that's not the problem... You know what, try using conserve_energy.
Aha! So that's what conserve_energy is. Thank you very much. I've made a
low-quality render which looked very promising. (8+1 hours photons+trace)
I'll tweak some more and post it so Steve et al. can have a go with it.
sig
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It's POSSESSED!
> A girl would love to get this... alas, the diamond is too bright, and I
> don't understand why. :-(
>
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
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> Sorry, I've been away with workrelated stuff. Where should the
> conserver_energy statment go, and is there any documentation of the
It's a feature of Megapov. You really should get it :)
sig
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news:k8e### [at] jeevesstudntnuno...
|
| > Sorry, I've been away with workrelated stuff. Where should the
| > conserver_energy statment go, and is there any documentation of the
|
| It's a feature of Megapov. You really should get it :)
finish {conserve_energy} in the objects texture statement :-) Just think of
it as a counterpart to 'reflection'.
Bob
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>
>
> > Sorry, I've been away with workrelated stuff. Where should the
> > conserver_energy statment go, and is there any documentation of the
>
> It's a feature of Megapov. You really should get it :)
Duh! :-) I already got it... what do you think I traced the diamond ring
with, eh? My fingers?
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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>
> >
> >
> > > Sorry, I've been away with workrelated stuff. Where should the
> > > conserver_energy statment go, and is there any documentation of the
> >
> > It's a feature of Megapov. You really should get it :)
>
> Duh! :-) I already got it... what do you think I traced the diamond ring
> with, eh? My fingers?
Alas, conserve_energy doesn't seem to help much on the way too bright
diamond. :-/
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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