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I wanted to make a gear "mess" comparable to what we already know with
pipes. And I also wanted it to be tileable to make page background
images. Here is a sample. It uses Marc Schimmler's gear include, and a
little proggie to be released soon. Note that every gear is connected to
antoher one, forming a global "path".
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Attachments:
Download 'gear-sample.jpg' (58 KB)
Preview of image 'gear-sample.jpg'
![gear-sample.jpg](/povray.binaries.images/attachment/%3C3930357B.D5CB683C%40club-internet.fr%3E/gear-sample.jpg?preview=1)
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I like it. I've enjoyed making gears since I found my first gear include
file on the net. I started working on my own gear macro, but never finished
it.
Eric
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http://www.datasync.com/~ericfree
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"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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I really like this one, keep up the good work.
Did you use post process in megapov for this?
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Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
10:36pm up 2 days, 9:29, 1 user, load average: 2.04, 2.13, 2.06
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Clever.
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If that was animatable, perhaps by making the smallest number of spokes 4
and having all of them be either 4, 8 or 12, I would have a new animated
background... I'm getting pretty tired of the walking guy.
--
I get paid to do -anything- while connected to the internet.
Please use my referral id to find out more
http://www.getpaid4.com/?billdewitt
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On Sat, 27 May 2000 20:52:11 +0000, Francois Dispot
<woz### [at] club-internet fr> wrote:
>I wanted to make a gear "mess" comparable to what we already know with
>pipes. And I also wanted it to be tileable to make page background
>images. Here is a sample. It uses Marc Schimmler's gear include, and a
>little proggie to be released soon. Note that every gear is connected to
>antoher one, forming a global "path".
Way cool! I bet you have made sure that all gears can turn (i.e.
there's an even number of gears between any two gears)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Always been a fan of gears...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Steve wrote:
>
> I really like this one, keep up the good work.
>
> Did you use post process in megapov for this?
It was post-processed with the Gimp. I didn't like the colours, so I
adjusted the colour balance, and finished converting the whole crap to
greyscale. I was extremely surprised to see how nice it looked :-)
> 10:36pm up 2 days, 9:29, 1 user, load average: 2.04, 2.13, 2.06
9:24pm up 44 days, 1:36, 1 user, load average: 2.00, 2.00, 2.00
Bye.
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Peter Popov wrote:
> Way cool! I bet you have made sure that all gears can turn (i.e.
> there's an even number of gears between any two gears)
I would certainly had cared about this if it had been physically
possible, but unfortunately it isn't.
It might be possible to make a dirty hack using "deep" gears to hide the
speed issues, but anyway it would be necessary to make a lot of images
to compose the anim, according to the least common multiple of the
numbers of teeth which are all, of course, random. Multiply this by 2h15
on a dual pII/450 using pvmpov (on a 48 gears basis). Doing this with a
small number of gears as Bill suggests would probably show these
problems more than with many gears.
I don't say it's impossible, and would be interested to see such
results. I will release the proggie+include kit soon.
Bye!
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How did you make the image tile-able? so that part of one gear 'wraps'
around to the other side?
"Francois Dispot" <woz### [at] club-internet fr> wrote in message
news:3930357B.D5CB683C@club-internet.fr...
> I wanted to make a gear "mess" comparable to what we already know with
> pipes. And I also wanted it to be tileable to make page background
> images. Here is a sample. It uses Marc Schimmler's gear include, and a
> little proggie to be released soon. Note that every gear is connected to
> antoher one, forming a global "path".
>
> --
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