POV-Ray : Newsgroups : povray.binaries.images : Tileable gear mess Server Time
2 Oct 2024 10:17:24 EDT (-0400)
  Tileable gear mess (Message 11 to 12 of 12)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Francois Dispot
Subject: Re: Tileable gear mess
Date: 30 May 2000 15:10:55
Message: <3934123E.80513AEE@club-internet.fr>
Mike Weber wrote:
> 
> How did you make the image tile-able? so that part of one gear 'wraps'
> around to the other side?

All the gear generation process is made on a wrapped square (a
topological torus).
After this, the generated pattern is replicated 9 times in a 3x3 square,
resulting in a tileable pattern in the middle. Lights are far enough to
avoid visible differences between each side.

-- 

      __  __ __  __  _
|  | /  \  /  / |_  /  |/
\/\/ \__/ /_ /_ |__ \_ |\


Post a reply to this message

From: Markus Becker
Subject: Re: Tileable gear mess
Date: 2 Jun 2000 03:29:44
Message: <39376363.4C23E3D1@student.uni-siegen.de>
Francois Dispot wrote:
> 
> little proggie to be released soon. Note that every gear is connected to
> antoher one, forming a global "path".

Animate this! Please ;-)

Markus


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.