Mike Weber wrote:
>
> How did you make the image tile-able? so that part of one gear 'wraps'
> around to the other side?
All the gear generation process is made on a wrapped square (a
topological torus).
After this, the generated pattern is replicated 9 times in a 3x3 square,
resulting in a tileable pattern in the middle. Lights are far enough to
avoid visible differences between each side.
--
__ __ __ __ _
| | / \ / / |_ / |/
\/\/ \__/ /_ /_ |__ \_ |\
Post a reply to this message
|