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From: Margus Ramst
Subject: Cloudscape: first take (66K)
Date: 25 May 2000 07:38:19
Message: <392D02B0.465BEAC9@peak.edu.ee>
Work in progress. What would you suggest? It's supposed to look other-worldly,
so strict realism is not an object.

Render time: 11:16:17 @ 640x480 no AA, I really need to look into this.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Paul
Subject: Re: Cloudscape: first take (66K)
Date: 25 May 2000 08:24:49
Message: <392D1C55.1FDD0BC7@psu.edu>
I like the colors and the wispy things.... why did it take so long to render? How
did you do this?

-paul

Margus Ramst wrote:

> Work in progress. What would you suggest? It's supposed to look other-worldly,
> so strict realism is not an object.
>
> Render time: 11:16:17 @ 640x480 no AA, I really need to look into this.
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Saadat Saeed
Subject: Re: Cloudscape: first take (66K)
Date: 25 May 2000 09:45:54
Message: <392CF5B2.F1F26D37@batelco.com.bh>
Appart from the strangely high render time... doesn't the ground look dark.......
nothing on it.... blades of crystal glass on this alien planet would look
cool......

BR/Saadat

Margus Ramst wrote:

> Work in progress. What would you suggest? It's supposed to look other-worldly,
> so strict realism is not an object.
>
> Render time: 11:16:17 @ 640x480 no AA, I really need to look into this.
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Gail Shaw
Subject: Re: Cloudscape: first take (66K)
Date: 25 May 2000 09:47:16
Message: <392d2ee4@news.povray.org>
Margus Ramst wrote in message <392D02B0.465BEAC9@peak.edu.ee>...
>Work in progress. What would you suggest? It's supposed to look
other-worldly,
>so strict realism is not an object.
>
>Render time: 11:16:17 @ 640x480 no AA, I really need to look into this.
>
>--


Very nice. I like the colour scheme.  Media I assume???

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2      *
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From: Josh English
Subject: Re: Cloudscape: first take (66K)
Date: 25 May 2000 10:45:09
Message: <392D3C7D.67BD440@spiritone.com>
So far this looks great. The sky is so dark that I'd expect to see at least a few
faint stars in the upper right hand corner. I can't wait to see what you do with
the ground. Sorry about those long render times , tho. That's excessive for a test
scene.

Josh

Margus Ramst wrote:

> Work in progress. What would you suggest? It's supposed to look other-worldly,
> so strict realism is not an object.
>
> Render time: 11:16:17 @ 640x480 no AA, I really need to look into this.
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: ross litscher
Subject: Re: Cloudscape: first take (66K)
Date: 25 May 2000 12:53:35
Message: <392D5B93.F4AFB96D@osu.edu>
very nice. I like it alot. especially the lines going across the sky
that looks like an airplane flew by.


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From: Peter Popov
Subject: Re: Cloudscape: first take (66K)
Date: 26 May 2000 01:32:31
Message: <am0siscrqqm9n0p6squ0r7ei2rvce6cke2@4ax.com>
On Thu, 25 May 2000 13:38:40 +0300, Margus Ramst <mar### [at] peakeduee>
wrote:

>Work in progress. What would you suggest? It's supposed to look other-worldly,
>so strict realism is not an object.
>
>Render time: 11:16:17 @ 640x480 no AA, I really need to look into this.

Looks Protoss... it really needs big, glowing crystals, and maybe some
spacecraft. A few start would help, too, or maybe a moon, a big
star... but these are all cliches. They might spoil the otherwise very
catching image. If you can think of something unique (like a wet bird
:) ) you might as well throw all those cliches in.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Gail Shaw
Subject: Re: Cloudscape: first take (66K)
Date: 26 May 2000 10:40:41
Message: <392e8ce9@news.povray.org>
>Looks Protoss... it really needs big, glowing crystals, and maybe some
>spacecraft.

So you do play something other than descent. I was beginning to worry ...
<g>

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2      *
********************************************************************


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From: Margus Ramst
Subject: Re: Cloudscape: first take (66K)
Date: 26 May 2000 12:32:49
Message: <392E9946.E987BB2F@peak.edu.ee>
Thanks for the comments; thought I'd reply summarily.

The ground will indeed have crystal formations (I will merge the cloudscape with
the 'Violet Dawn' scene posted here some time ago).

The lines across the sky are supposed to be rings around the planet (I hope
that's what it would look like, haven't really seen one :)

The clouds and atmosphere are media, the cyan part is ground fog. There are
three cloud layers, but only the low cumulus layer is scattering media, the rest
is absorbing & emitting. That's why I'm a bit surprised at the render time.

A few stars might be a good idea, perhaps a moon too, but overall I don't want
to make the image too crowded - it's basically a desert landscape.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Moon47
Subject: Re: Cloudscape: first take (66K)
Date: 26 May 2000 16:04:59
Message: <392D8A3D.407405AD@earthlink.net>
Yellow and/or Orange highlights in the sky... Maybe some red somewhere... ???

Margus Ramst wrote:

> Work in progress. What would you suggest? It's supposed to look other-worldly,
> so strict realism is not an object.
>
> Render time: 11:16:17 @ 640x480 no AA, I really need to look into this.
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
>
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

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