POV-Ray : Newsgroups : povray.binaries.images : Wooden head (47kb bu) Server Time
2 Oct 2024 10:22:13 EDT (-0400)
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From: SamuelT
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 01:12:36
Message: <392B6544.56C8086F@aol.com>
Bob Hughes wrote:

> Love the model, like the sand, pebbles are okay too.

I kind of hurried the ground along. I guess I should've spent more time
on it, but I really haven't posted much lately....


> However....
> The pressure-treated lumber is back!  Now no one can say this doesn't
> have a greenish tinge at least, right?  :-)

I was afraid of that! I have a bit of a hard time seeing reds; I've also
been accused of having a chocolate-colored texture when in fact I was
trying for red....


> Really nice though, reminds me of something that would have been on a
> OMNI magazine cover.  Hmmm, story inside the mag for that matter.

Story was a bit outlandish, I have to admit.... Just trying to kick up
some more inspiration around here :)


--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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From: Sigmund Kyrre Aas
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 02:32:25
Message: <392B7782.5B9C3EDB@stud.ntnu.no>
Great pic! Impressive head, both model-wise and texture-wise. What's
HamaPatch? Similar to SPatch?

sig
--
ICQ 74734588


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From: Alan Kong
Subject: hamaPatch (was Re: Wooden head (47kb bu))
Date: 24 May 2000 03:29:43
Message: <r41nis045t0vig0td381fj1vuf11schqd6@4ax.com>
On Wed, 24 May 2000 08:32:34 +0200 Sigmund Kyrre Aas <as### [at] studntnuno>
wrote:

>Great pic! Impressive head, both model-wise and texture-wise. What's
>HamaPatch? Similar to SPatch?

  Yes, but with continuing development. See thread "Hamapatch English
Mirror", posted 19-May-2000 in p.general.

  Followups to povray.general.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Bob Hughes
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 04:25:20
Message: <392b91f0@news.povray.org>
"SamuelT" <STB### [at] aolcom> wrote in message
news:392B6544.56C8086F@aol.com...
| Bob Hughes wrote:
|
| > However....
| > The pressure-treated lumber is back!  Now no one can say this
doesn't
| > have a greenish tinge at least, right?  :-)
|
| I was afraid of that! I have a bit of a hard time seeing reds; I've
also
| been accused of having a chocolate-colored texture when in fact I was
| trying for red....

I forgot something.  My room light is a low wattage fluorescent (made to
seem incandescent) energy-saving bulb, one of those kind that look like
someone stuffed several mini-fluorescents into a fixture.  I noticed one
day, daytime that is, how I could see the reds far better than at night
when this light is on.  I'm probably at this computer much more at night
than in the day.  So, I'll take another look later on when conditions
improve and let you know how green it appears then.

Bob


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From: Rick [Kitty5]
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 05:28:42
Message: <392ba0ca@news.povray.org>
i like it!, very well done!

Rick


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From: Warp
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 06:39:00
Message: <392bb144@news.povray.org>
This looks like one of the monsters in Final Fantasy VIII.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Greg M  Johnson
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 10:53:57
Message: <392BEBFB.2CBDA08F@my-dejanews.com>
Very cool.
Very interested in source for your textures...

SamuelT wrote:

> The head is a HamaPatch model. The ground is a single isosurface with a
> matching texture.
>
> Source is available for anyone who wants it. I might not be able to post
> the head's source, though.


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From: David Heys
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 12:16:11
Message: <392c004b@news.povray.org>
You might want to pick up a full spectrum bulb. Typically, they're used to
offset S.A.D. (Seasonal Affected Disorder), something that many Alaskans
suffer from with the longer winter nights and summer days. They're more
expensive than a regular bulb, but could help you with color definitions. If
you want to make it last, only turn it on when you want to fine tune your
textures.

David

Bob Hughes <per### [at] aolcom?subject=PoV-News:> wrote in message
news:392b91f0@news.povray.org...
> I forgot something.  My room light is a low wattage fluorescent (made to
> seem incandescent) energy-saving bulb, one of those kind that look like
> someone stuffed several mini-fluorescents into a fixture.  I noticed one
> day, daytime that is, how I could see the reds far better than at night
> when this light is on.  I'm probably at this computer much more at night
> than in the day.  So, I'll take another look later on when conditions
> improve and let you know how green it appears then.


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From: Bob Hughes
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 18:11:02
Message: <392c5376@news.povray.org>
"David Heys" <sou### [at] gcinet> wrote in message
news:392c004b@news.povray.org...
| You might want to pick up a full spectrum bulb. Typically, they're
used to
| offset S.A.D. (Seasonal Affected Disorder), something that many
Alaskans
| suffer from with the longer winter nights and summer days. They're
more
| expensive than a regular bulb, but could help you with color
definitions. If
| you want to make it last, only turn it on when you want to fine tune
your
| textures.

Thanks but I don't think I'll go that far to see colors right on the
monitor  ;-)
I've looked at this again with the window blinds open in full daylight
and it's definitely less green.  Problem is, there are now lots of
bright green leaves outside shining their reflected light in here.
Just occurred to me, what about camera filters or colored cellophane
placed between a light fixture and monitor screen?  Might be tough to
get a good correction but might work okay.  Well, thinking out loud is
all, could always adjust colors by figuring which way to go with them
under different lighting conditions to cancel out the result I guess.

Bob


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From: SamuelT
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 22:43:05
Message: <392C93BE.6A27CF9E@aol.com>
Hello Greg. I posted the wood texture and ground to povray.text.scene-files

"Greg M. Johnson" wrote:

> Very cool.
> Very interested in source for your textures...
>
> SamuelT wrote:
>
> > The head is a HamaPatch model. The ground is a single isosurface with a
> > matching texture.
> >
> > Source is available for anyone who wants it. I might not be able to post
> > the head's source, though.

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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