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From: TonyB
Subject: Radiosity and caustics, a test (~100kau)
Date: 14 May 2000 19:20:21
Message: <391f34b5@news.povray.org>
I've been in the radiosity mood lately, so I decided to do something about
it. Inspired by the recent images of outdoor radiosity by Fabian Brau, I set
to do something similar myself. Then I remembered that I'm not good at
texturing (yet), so I did something simple, then I played with textures a
bit more, and got something better. Two notes:

1) I would like to thank Mark Wagner for explaining the radiosity stuff to
me (or at least getting me closer to understanding)
2) So you know, everything in this scene uses caustics. Everything. Even the
floor. (It took a little over a 1/2 hour to calculate the photons).


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Attachments:
Download 'outdoor-rt.jpg' (71 KB)

Preview of image 'outdoor-rt.jpg'
outdoor-rt.jpg


 

From: Mark Wagner
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 00:55:29
Message: <391f8341@news.povray.org>
Very nice job!

Mark


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From: Phil Clute
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 01:59:51
Message: <391F9321.D6A20699@tiac.net>
I like the goldish color. I fiddled with radiosity earlier this
week but it kept getting stuck half way through the render. Oh
well, I'm kind of hooked on the isosurface thing again anyhow so
radiosity will have to wait.

And I like your pov logo too.
-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Rick [Kitty5]
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 02:47:35
Message: <391f9d87@news.povray.org>
very nice - how about posting your rad / photons settings?

Rick


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From: Fabian BRAU
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 04:16:00
Message: <391FB233.BC435A8F@umh.ac.be>
The ambience and the global color is very interesting, close to Art
for me! 

Really good job!

And what about lightwave[6]?

Fabian.


> 
> I've been in the radiosity mood lately, so I decided to do something about
> it. Inspired by the recent images of outdoor radiosity by Fabian Brau, I set
> to do something similar myself. Then I remembered that I'm not good at
> texturing (yet), so I did something simple, then I played with textures a
> bit more, and got something better. Two notes:
> 
> 1) I would like to thank Mark Wagner for explaining the radiosity stuff to
> me (or at least getting me closer to understanding)
> 2) So you know, everything in this scene uses caustics. Everything. Even the
> floor. (It took a little over a 1/2 hour to calculate the photons).
> 
>  [Image]


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From: TonyB
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 08:17:44
Message: <391feae8@news.povray.org>
>Very nice job!

Thanks. :)


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From: TonyB
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 08:18:24
Message: <391feb10@news.povray.org>
>very nice - how about posting your rad / photons settings?

Thanks. I don't feel it is done yet, so I wan't to fiddle with it some more
before I post, OK?


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From: TonyB
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 08:19:04
Message: <391feb38@news.povray.org>
>I like the goldish color. I fiddled with radiosity earlier this
>week but it kept getting stuck half way through the render. Oh
>well, I'm kind of hooked on the isosurface thing again anyhow so
>radiosity will have to wait.

Have fun.

>And I like your pov logo too.

Great. :)


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From: TonyB
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 08:20:31
Message: <391feb8f@news.povray.org>
>The ambience and the global color is very interesting, close to Art
>for me!

:D

>Really good job!

Thanks.

>And what about lightwave[6]?

I won't be getting it for another while yet. Hopefully, it won't be that
long.


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From: Nathan Kopp
Subject: Re: Radiosity and caustics, a test (~100kau)
Date: 15 May 2000 20:29:32
Message: <3920966c$1@news.povray.org>
Phil Clute <pcl### [at] tiacnet> wrote...
> I like the goldish color. I fiddled with radiosity earlier this
> week but it kept getting stuck half way through the render. 

It shouldn't do that anymore with MegaPov 0.5.  ;-)

-Nathan


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