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A little project I've been working on.
Starship Modeler (www.starshipmodeler.com) is hosting a competition of
models of space craft and vehicles from written SF, which have never
been depicted on screen. While I doub't I'll ever actually build this
model to enter it, the rendering is fun.
This is the tug "Marcus Garvey", from William Gibson's Neuromancer. The
book simply describes it as a "tin can", 2m in diameter and 9 in length.
Based on just those facts, I've been building my ship piece by piece.
I like this ship for the same reason I like Borg cubes. It's efficient,
practical, and entirely inelegant (ugly, even).
I still intend to add an airlock to the near side of the middle
component, a "cockpit" structure to the far side of the front component
(I don't care for symmetry..), and a nice array of antenna and lights
near the engine. I also want to make the whole thing look a little more
complex with more wires and lights and tubing. Perhaps some navigational
thrusters. Finally, I need some labeling to identify the ship and its
owners (a Rastafarian colony, so it can be really interesting..)
I want to keep the ship looking believable. No warp drives and phasers
for this ship - I'm using modern rockets as my references...
Simon
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Attachments:
Download 'garvey2.jpg' (57 KB)
Preview of image 'garvey2.jpg'
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What's with the big resistors on the back end?
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Hi Simon. Excellent texturing. I'm a bit worried about those tanks on the
sides: what if an asteroid hits one? Also, will it have small jets on the
sides for steering? Does it already?
Simon de Vet wrote:
> A little project I've been working on.
>
> Starship Modeler (www.starshipmodeler.com) is hosting a competition of
> models of space craft and vehicles from written SF, which have never
> been depicted on screen. While I doub't I'll ever actually build this
> model to enter it, the rendering is fun.
>
> This is the tug "Marcus Garvey", from William Gibson's Neuromancer. The
> book simply describes it as a "tin can", 2m in diameter and 9 in length.
> Based on just those facts, I've been building my ship piece by piece.
>
> I like this ship for the same reason I like Borg cubes. It's efficient,
> practical, and entirely inelegant (ugly, even).
>
> I still intend to add an airlock to the near side of the middle
> component, a "cockpit" structure to the far side of the front component
> (I don't care for symmetry..), and a nice array of antenna and lights
> near the engine. I also want to make the whole thing look a little more
> complex with more wires and lights and tubing. Perhaps some navigational
> thrusters. Finally, I need some labeling to identify the ship and its
> owners (a Rastafarian colony, so it can be really interesting..)
>
> I want to keep the ship looking believable. No warp drives and phasers
> for this ship - I'm using modern rockets as my references...
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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Nice work. Looks "Lightwaveish" somehow. Are the textures procedural? I see
several that could be, and if aren't you're wasting good time in photoshop.
Maybe some different views?
Keep it up!
--
H.E. Day
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This looks promising. Nice texture. I think it might be boring with just a
tin can, but if you're going for a replica..
sig
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It's great. The oxidized metal seems somewhat out of place but
it adds character. The tank lines going into the side of the motor
venturi seems out of place too. Maybe another apparatus at the
connection point would be best there.
Bob
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H.E. Day wrote:
> Nice work. Looks "Lightwaveish" somehow. Are the textures procedural? I see
> several that could be, and if aren't you're wasting good time in photoshop.
The textures are nearly entirely procedural.
Everything apart from the hull is 100% procedural. The hull itself is a complex
layered/texture-mapped texture, with an imagemap and bumpmap towards the bottom.
The imagemap and bumpmap are the same image, and is just a collection of black
lines on a white background. All other scuffing and denting was done
procedurally.
I'm not happy with the tank textures yet.
Simon
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Bob Hughes wrote:
> It's great. The oxidized metal seems somewhat out of place but
> it adds character. The tank lines going into the side of the motor
> venturi seems out of place too. Maybe another apparatus at the
> connection point would be best there.
I agree.. I'm not happy with the tanks either, since the piping is too
simplistic, and the engine cap does not seem to be the right place for
them to be connected to. I think more mechanisms are required to make it
look good.
I need to do a little more research and look at some diagrams of
traditional rockets...
Simon
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Simon de Vet wrote:
> This is the tug "Marcus Garvey", from William Gibson's Neuromancer. The
> book simply describes it as a "tin can", 2m in diameter and 9 in length.
> Based on just those facts, I've been building my ship piece by piece.
Looks excellent...
> I like this ship for the same reason I like Borg cubes. It's efficient,
> practical, and entirely inelegant (ugly, even).
Not at light speed...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Wow! Nice Ship the textures look very realistic. I like the afterburner
effect of the engine. The 3 resistor looking things are a little obnoxious.
I would suggest you maybe move them into the ship more perhaps if you had
more of them or spread them out more evenly that would help too.
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