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This is my latest attempt at making a logo for POV-Ray. It's a simple logo
showing a sphere inside a box thing.
Both the sphere and the box fits just exactly inside a unit cube, and the
sphere exactly just touches the box. Oh, and both versions were made in
POV-Ray...
I don't think this logo is that nice compared to certain other logos, but i
thought I'd post it anyway.
So, what do you think?
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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Attachments:
Download 'spherecube.gif' (3 KB)
Download 'spherecube.jpg' (5 KB)
Preview of image 'spherecube.gif'
Preview of image 'spherecube.jpg'
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I really like it.
"Rune" <run### [at] inamecom> wrote in message
news:39181b28@news.povray.org...
> This is my latest attempt at making a logo for POV-Ray. It's a simple logo
> showing a sphere inside a box thing.
>
> Both the sphere and the box fits just exactly inside a unit cube, and the
> sphere exactly just touches the box. Oh, and both versions were made in
> POV-Ray...
>
> I don't think this logo is that nice compared to certain other logos, but
i
> thought I'd post it anyway.
>
> So, what do you think?
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
>
>
Post a reply to this message
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"Bill DeWitt" wrote:
> I really like it.
Thanks! :-)
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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On Tue, 9 May 2000 15:31:55 +0200, "Rune" <run### [at] inamecom>
wrote:
>This is my latest attempt at making a logo for POV-Ray. It's a simple logo
>showing a sphere inside a box thing.
Very simple, yet very good! My only objection is that on the b/w scale
some of the seams of the cylinders forming the cube edges are visible
and some are not.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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In article <39181b28@news.povray.org>, "Rune" <run### [at] inamecom>
wrote:
> This is my latest attempt at making a logo for POV-Ray. It's a simple
> logo showing a sphere inside a box thing.
>
> Both the sphere and the box fits just exactly inside a unit cube, and the
> sphere exactly just touches the box. Oh, and both versions were made in
> POV-Ray...
I like it...I don't see any relationship to the name "POV-Ray", but that
isn't a requirement. It is a nice logo, how does it hold up to smaller
resolutions?
Oh, and how did you do the outline version? It looks like the output of
the find_edges post process filter, but you would have had to compile
your own version to use that...I am guessing a very high brilliance
value?
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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I like this. I'm not sure about the texture on the cube though.
Rune wrote:
>
> This is my latest attempt at making a logo for POV-Ray. It's a simple logo
> showing a sphere inside a box thing.
>
> Both the sphere and the box fits just exactly inside a unit cube, and the
> sphere exactly just touches the box. Oh, and both versions were made in
> POV-Ray...
>
> I don't think this logo is that nice compared to certain other logos, but i
> thought I'd post it anyway.
>
> So, what do you think?
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
> [Image]
>
> [Image]
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Nice.
>Both the sphere and the box fits just exactly inside a unit cube, and the
>sphere exactly just touches the box. Oh, and both versions were made in
>POV-Ray...
Cool.
>I don't think this logo is that nice compared to certain other logos, but i
>thought I'd post it anyway.
You are your own worst critic. :)
>So, what do you think?
Work on the box texture in the color version. Also, I would recommend you
post in icon size so we can look at that. Good work. :)
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nice concept you have there.
Rick
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"Peter Popov" wrote:
> > This is my latest attempt at making a
> > logo for POV-Ray. It's a simple logo
> > showing a sphere inside a box thing.
>
> Very simple, yet very good!
Thanks!
> My only objection is that on the b/w
> scale some of the seams of the cylinders
> forming the cube edges are visible and
> some are not.
It's supposed to be that way.
That's a result of the shading of the object.
The point is that surface normals close to perpendicular to the viewing
direction are black.
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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"Chris Huff" wrote:
> "Rune" wrote:
> > This is my latest attempt at making a
> > logo for POV-Ray. It's a simple logo
> > showing a sphere inside a box thing.
>
> I like it...
Glad you do!
> It is a nice logo, how does it hold up
> to smaller resolutions?
I'll post an icon size version...
> Oh, and how did you do the outline
> version? It looks like the output of the
> find_edges post process filter, but you
> would have had to compile your own
> version to use that...I am guessing a
> very high brilliance value?
I presume you meant a very low brilliance value?
A very low brilliance value wouldn't work because the whole half part of an
object would be lit, and thus you can't have a black line at both sides of
the object.
It's not a post-process filter either.
It's a contrast "filter" made inside POV-Ray.
The object itself is shaded by a light at the same location as the camera.
In front of the object I have a plane with color rgb 0.5 and transmit 100
and ambient 1 and diffuse 0. Well, not exactly. Because of an unwanted
"feature" in POV-Ray the actual method is slightly more complicated. You can
read more about it in povray.general in the thread "transmit > 1".
Unfortunately not many did reply to my questions there! :-(
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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