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Ok, I am using radiosity lighting, and I want my little (ambient 1)
gizmos to throw off a LOT of light., but they are only having an
effect for a very short range. What should I change to make the light
cast for about 100+ units?
here are my settings.
global_settings{
radiosity{
brightness 5 //float value that is the degree to which ambient
values are brightened (3.3)
count 50 //number of rays that are sent out (100)
distance_maximum 1 // (required) sets the distance in model units
from a sample at which the error is guaranteed to hit 100% (0)
error_bound .01 //the fraction of error tolerated(.4)
gray_threshold .8 //grays it down a little, to make your scene
more believable (.5)
low_error_factor .6 //sets the amount that the error bound is
dropped during the preliminary image passes(.8)
minimum_reuse .0015 //the fraction of the screen width which sets
the minimum radius of reuse for each sample point (.015)
nearest_count 10 //the maximum number of old ambient values
blended together to create a new interpolated value (6) (<4 for
debugging)
recursion_limit 1 //how many recursion levels are used to
calculate the diffuse inter-reflection. Valid values are one and two.
(1)
}
ambient_light <.3,.3,.3>
assumed_gamma 1
}
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
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On Fri, 05 May 2000 17:12:37 -0700, Bryan Valencia
<bry### [at] 209softwarecom> wrote:
>What should I change to make the light cast for about 100+ units?
First, you need to ask this question on povray.general, or perhaps on
povray.advanced-users
You will find much better help that way.
( Remove the "7" from 7no### [at] ezwvcom to email me. )
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Bryan Valencia wrote:
> Ok, I am using radiosity lighting, and I want my little (ambient 1)
> gizmos to throw off a LOT of light., but they are only having an
> effect for a very short range. What should I change to make the light
> cast for about 100+ units?
try ambient >1
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/
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David Fontaine wrote:
>
> try ambient >1
You can do that?
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
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Bryan Valencia wrote:
>
> David Fontaine wrote:
>
> >
> > try ambient >1
>
> You can do that?
Yes. You can also use color values greater than one in both pigments
and light sources.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Thanks Ken;
This is my "gravship" using only radiosity lighting.
There are no light_sources at all.
It rendered in MegaPOV in LESS THAN 3 MINUTES!
This rocks! I am going to do that animation now!
Ken wrote:
> Bryan Valencia wrote:
> >
> > David Fontaine wrote:
> >
> > >
> > > try ambient >1
> >
> > You can do that?
>
> Yes. You can also use color values greater than one in both pigments
> and light sources.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
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Attachments:
Download 'gravship.jpg' (9 KB)
Preview of image 'gravship.jpg'
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I think the mabient value on the ship is a tad high, but it looks good.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/
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Like night and day. Nice going.
Many radiosity renders aren't so drastically changed.
But I wonder of the proposed animation... the shift in positions
for either or both camera and ship might prove different than expected since
I'd think the perceived lighting might switch around a lot. Well, might be okay
if enough 'count' is used I'm guessing.
Bob
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:39170C27.26CC1B61@209software.com...
| Thanks Ken;
|
| This is my "gravship" using only radiosity lighting.
| There are no light_sources at all.
| It rendered in MegaPOV in LESS THAN 3 MINUTES!
| This rocks! I am going to do that animation now!
Post a reply to this message
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Bryan Valencia wrote:
>
> David Fontaine wrote:
>
> >
> > try ambient >1
>
> You can do that?
>
You can even use negative values for special effects (won't
help for your problem, but I thought it worth mentionning).
Jerome
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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