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Ok, I am using radiosity lighting, and I want my little (ambient 1)
gizmos to throw off a LOT of light., but they are only having an
effect for a very short range. What should I change to make the light
cast for about 100+ units?
here are my settings.
global_settings{
radiosity{
brightness 5 //float value that is the degree to which ambient
values are brightened (3.3)
count 50 //number of rays that are sent out (100)
distance_maximum 1 // (required) sets the distance in model units
from a sample at which the error is guaranteed to hit 100% (0)
error_bound .01 //the fraction of error tolerated(.4)
gray_threshold .8 //grays it down a little, to make your scene
more believable (.5)
low_error_factor .6 //sets the amount that the error bound is
dropped during the preliminary image passes(.8)
minimum_reuse .0015 //the fraction of the screen width which sets
the minimum radius of reuse for each sample point (.015)
nearest_count 10 //the maximum number of old ambient values
blended together to create a new interpolated value (6) (<4 for
debugging)
recursion_limit 1 //how many recursion levels are used to
calculate the diffuse inter-reflection. Valid values are one and two.
(1)
}
ambient_light <.3,.3,.3>
assumed_gamma 1
}
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
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