POV-Ray : Newsgroups : povray.binaries.images : radiosity lighting : radiosity lighting Server Time
4 Nov 2024 17:53:47 EST (-0500)
  radiosity lighting  
From: Bryan Valencia
Date: 5 May 2000 20:12:03
Message: <39136374.EA798673@209software.com>
Ok, I am using radiosity lighting, and I want my little (ambient 1)
gizmos to throw off a LOT of light., but they are only having an
effect for a very short range.  What should I change to make the light
cast for about 100+ units?

here are my settings.

global_settings{
  radiosity{
   brightness 5      //float value that is the degree to which ambient
values are brightened (3.3)
   count 50           //number of rays that are sent out  (100)
   distance_maximum 1  // (required) sets the distance in model units
from a sample at which the error is guaranteed to hit 100% (0)
   error_bound .01      //the fraction of error tolerated(.4)
   gray_threshold .8   //grays it down a little, to make your scene
more believable (.5)
   low_error_factor .6 //sets the amount that the error bound is
dropped during the preliminary image passes(.8)
   minimum_reuse .0015  //the fraction of the screen width which sets
the minimum radius of reuse for each sample point (.015)
   nearest_count 10     //the maximum number of old ambient values
blended together to create a new interpolated value (6) (<4 for
debugging)
   recursion_limit 1  //how many recursion levels are used to
calculate the diffuse inter-reflection. Valid values are one and two.
(1)
  }
  ambient_light <.3,.3,.3>
  assumed_gamma   1

}



--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.