POV-Ray : Newsgroups : povray.binaries.images : MediaGames 2 (~63.1kau) Server Time
2 Oct 2024 18:21:02 EDT (-0400)
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From: Phil Clute
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 13:37:59
Message: <3909CD25.BECC7BD6@tiac.net>
> and give the bozo a blackhole with -7 to blow the particles
> away,

Neat. I'll have to experiment with this sometime. I tried using
blackhole a while back when I was trying to make media spiral like
a hurricane or galaxy but I never got it to work for me...

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Børge Berg-Olsen
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 21:30:17
Message: <390A3AA7.5E1361F2@dod.no>
TonyB wrote:
> 
> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)

Ohhh ... ahhh! .-) Nice image! Me would like to see source, yes? 

Well, you know this looks very much like what The Hubble Space Telescope
saw a couple of days ago. Follow this link and learn:

<URL:http://www.explorezone.com/archives/00_04/06_hubble.htm>

Amazing similarities - conincidental or not. :-)

-- 

------------------------------------------------------------------------
  +47 90 62 71 78        DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
  azo### [at] dodno, Ubesudlet: Aldri eid en J&%#PS.


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From: Moon47
Subject: Re: MediaGames 2 (~63.1kau)
Date: 29 Apr 2000 00:17:54
Message: <3909139D.906C7C85@earthlink.net>
Pretty cool stuff keep it up aye...
Wish i could do this stuff...

TonyB wrote:

> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)
>
>  [Image]


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From: Moon47
Subject: Re: MediaGames 2 (~63.1kau)
Date: 29 Apr 2000 12:57:51
Message: <3909C5BA.EB686A22@earthlink.net>
Hey that's pretty cool thanks... =)

Yep a source would be most acceptable...



> TonyB wrote:
> >
> > Here's another in the series. I might get used to coming up with these.
> > They're simple, yet beautiful. I was also wondering if Gilles idea for
> > post-process could be applied to media images, where it just maxes out and
> > you don't want it to do that. Anyway, enjoy. :)
>
> Ohhh ... ahhh! .-) Nice image! Me would like to see source, yes?
>
> Well, you know this looks very much like what The Hubble Space Telescope
> saw a couple of days ago. Follow this link and learn:
>
> <URL:http://www.explorezone.com/archives/00_04/06_hubble.htm>
>
> Amazing similarities - conincidental or not. :-)
>
> --

> ------------------------------------------------------------------------
>   +47 90 62 71 78        DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
>   azo### [at] dodno, Ubesudlet: Aldri eid en J&%#PS.


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From: Alex McMurray
Subject: Re: MediaGames 2 (~63.1kau)
Date: 30 Apr 2000 20:00:46
Message: <390CC6BB.D2A8D05A@melbpc.org.au>
TonyB wrote:

> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. enjoy. :)

Like everyone else, I most certainly did, wonderful image.
I am playing around with height fields and out of curiosity, used your image
to create the scene below.
Just a basic h/f, 100 x 100 x 10, with waterlevel set a 0, and a single light
source, and a granite texture, nothing fancy, but it does present
posibilities.   (btw) it took me a while to realize that the rocky crags at
the bottom were created by your signature.
[Image]

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/ Melton. Vic.  3337                          Australia
       v


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From: TonyB
Subject: Re: MediaGames 2 (~63.1kau)
Date: 30 Apr 2000 23:57:59
Message: <390d00c7@news.povray.org>
Interesting. I'm glad you liked it.


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