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>Fyttikatta!
I hope this was a compliment. ;)
>Very cool!
Thanks.
>Is it emitting media?
Yup, just like the previous image.
I'd love to know how you do this...
You know, you take a sphere, you hollow it out, you toss in some emission,
you give it a spherical for density, you use rgb 0 and a bozo for the
density_map, and give the bozo a blackhole with -7 to blow the particles
away, you come up with some nice colors, and viola, it's done. :)
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>>Fyttikatta!
>
>I hope this was a compliment. ;)
>
Yup. Norse. Translates to something like "damn that cat." (No, really!)
>You know, you take a sphere, you hollow it out, you toss in some emission,
>you give it a spherical for density, you use rgb 0 and a bozo for the
>density_map, and give the bozo a blackhole with -7 to blow the particles
>away, you come up with some nice colors, and viola, it's done. :)
>
Thanks for your info. But:
-blackhole? is it a megapov thing?
Simen.
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In article <3909abf6$1@news.povray.org>, "Simen Kvaal"
<sim### [at] studentmatnatuiono> wrote:
> Thanks for your info. But:
> -blackhole? is it a megapov thing?
No, it is a pattern warp in the official version:
4.7.8.8.1 Black Hole Warp
A black_hole warp is so named because of its similarity to real black
holes. Just like the real thing, you cannot actually see a black hole.
The only way to detect its presence is by the effect it has on things
that surround it.
...
The black hole can have the effect of either sucking the surrounding
texture into itself (like the real thing) or pushing it away.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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"Peter Popov" <pet### [at] usanet> wrote in message
news:aldigsgr3tj29gvbu75pguae8al2s4jtjv@4ax.com...
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| Cool! My brother's first reaction was "Odd... an exploding hedgehog!"
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:-)
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> and give the bozo a blackhole with -7 to blow the particles
> away,
Neat. I'll have to experiment with this sometime. I tried using
blackhole a while back when I was trying to make media spiral like
a hurricane or galaxy but I never got it to work for me...
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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TonyB wrote:
>
> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)
Ohhh ... ahhh! .-) Nice image! Me would like to see source, yes?
Well, you know this looks very much like what The Hubble Space Telescope
saw a couple of days ago. Follow this link and learn:
<URL:http://www.explorezone.com/archives/00_04/06_hubble.htm>
Amazing similarities - conincidental or not. :-)
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
azo### [at] dodno, Ubesudlet: Aldri eid en J&%#PS.
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Pretty cool stuff keep it up aye...
Wish i could do this stuff...
TonyB wrote:
> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)
>
> [Image]
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Hey that's pretty cool thanks... =)
Yep a source would be most acceptable...
> TonyB wrote:
> >
> > Here's another in the series. I might get used to coming up with these.
> > They're simple, yet beautiful. I was also wondering if Gilles idea for
> > post-process could be applied to media images, where it just maxes out and
> > you don't want it to do that. Anyway, enjoy. :)
>
> Ohhh ... ahhh! .-) Nice image! Me would like to see source, yes?
>
> Well, you know this looks very much like what The Hubble Space Telescope
> saw a couple of days ago. Follow this link and learn:
>
> <URL:http://www.explorezone.com/archives/00_04/06_hubble.htm>
>
> Amazing similarities - conincidental or not. :-)
>
> --
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
> azo### [at] dodno, Ubesudlet: Aldri eid en J&%#PS.
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TonyB wrote:
> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. enjoy. :)
Like everyone else, I most certainly did, wonderful image.
I am playing around with height fields and out of curiosity, used your image
to create the scene below.
Just a basic h/f, 100 x 100 x 10, with waterlevel set a 0, and a single light
source, and a granite texture, nothing fancy, but it does present
posibilities. (btw) it took me a while to realize that the rocky crags at
the bottom were created by your signature.
[Image]
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
\_,--.x/ Melton. Vic. 3337 Australia
v
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Attachments:
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Preview of image 'c:\windows\temp\nsmailug.jpeg.jpg'
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Interesting. I'm glad you liked it.
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