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From: Peter Houston
Subject: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 08:12:24
Message: <3906dd28@news.povray.org>
Comments, suggestions....


Regards,

Peter H.

http://welcome.to/HoustonGraphics


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From: Greg M  Johnson
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 08:53:52
Message: <3906E5D6.25ED4207@my-dejanews.com>
1.  Cool.
2.  Smooth the edges on the paths, make it look a bit more like some
kind of electronic thingy: laser beam, etc.
3. Animate it.

Peter Houston wrote:

> Comments, suggestions....
>
> Regards,
>
> Peter H.
>
> http://welcome.to/HoustonGraphics
>
>  [Image]


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From: Bouf
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 08:56:18
Message: <3906EC93.CD7FA1EC@nanterre.marelli.fr>
Peter Houston wrote:
> 
> Comments,

Very nice.

> suggestions....

motion blur ???
reflection on the glass ??
neon-style grid on the floor ?? (well, this one, don't know how to
do....)

only suggestions....

Bouf.


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From: Paul Jones
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 09:00:47
Message: <3906E85C.6383ECC1@psu.edu>
sorta like the free game that comes with Irix operating systems....

Now have to render the tank and that big floating detroyer thing from
the movie!

Ah... memories from my childhood... sniff....sniff....

how about that little guy who goes "yes.......no" (bit, i think he was
called.....)


:-)

-paul

Peter Houston wrote:
> 
> Comments, suggestions....
> 
> Regards,
> 
> Peter H.
> 
> http://welcome.to/HoustonGraphics
> 
>  [Image]

-- 



--------------------------------------------------}
Paul Daniel Jones
The Pennslyvania State University

pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul

       C            The way is near, but men
     // \           seek it afar. It is in the
    N    N          easy things, but men seek it
    |    ||         in the difficult things.
    C    C          -Menicius
     \\  /
       C
--------------------------------------------------}


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From: Bob Hughes
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 11:07:07
Message: <3907061b@news.povray.org>
Cool stuff.  If I remember right, in that movie the lighting was always dim
and all the objects had a kind of self illumination instead.

Bob


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From: David Heys
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 13:36:20
Message: <39072914$1@news.povray.org>
Make the wall-trails with emitting media rather than as solid objects. Add
glowing trace lines along the edges of the cycles. Add in emitting grid
lines of media along the floor.

Looking good! :{)

David
--
"The bridges between our dreams and
reality are built upon the three P's.
Patience, Planning, and Perseverance."


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From: Robert Alan Byer
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 14:40:15
Message: <3906F1BE.1AFA2504@mail.ourservers.net>
I think the front wheel of the cycles is too wide.  (I'll have to grab
the laser disk off the shelf and check).  I think someone alreay
mentioned this but the general background was always dark and the
objects emitted their own soft light.

Other than those, it's great.  Make the whole collection of characters
and we'll do our own version of POV-TRON :}

-- 

 +--------------------------+----------------------------------------+
 | Robert Alan Byer         | "I don't want to take over the world,  |
 | bye### [at] mailourserversnet |  just my own little part of it."       |
 | Phone: (317)357-2724     | http://www.ourservers.net/~byer        |
 | PhoneFREE I.D.# 1385299  |                                        |
 +--------------------------+----------------------------------------+
 | Send an E-mail request to obtain my PGP key.        ICQ #65926579 |
 +-------------------------------------------------------------------+


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From: Karl Pelzer
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 16:42:37
Message: <39075517.458AECE8@t-online.de>
Paul Jones wrote:
> 
> sorta like the free game that comes with Irix 
>operating systems....
> 
> Now have to render the tank and that big floating 
> detroyer thing from
> the movie!
> 
> Ah... memories from my childhood...
> sniff....sniff....

sigh... Yes these were really good times. Playing space invaders on
Commodore PET ...
 
> how about that little guy who goes "yes.......no" (bit, i think he was
> called.....)
> 

I would like to see the big evil MCP (master control program).

Karl


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From: Steve
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 19:32:57
Message: <slrn8geuec.nc.sjlen@zero-pps.localdomain>
On Wed, 26 Apr 2000 13:11:26 +0100, Peter Houston wrote:
>Comments, suggestions....
>
>
>Regards,
>

Where the top section of the cars meet the bottom section 
looks strange and unaerodynamic compared with the rest
of the object, maybe blob them together.  Nice work.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 12:13am  up  2:14,  4 users,  load average: 1.09, 1.05, 0.96


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From: Francois Labreque
Subject: Re: Light Cycles - TRON (48kb)
Date: 26 Apr 2000 21:49:39
Message: <39079C02.32A9F75B@attglobal.net>
Steve wrote:
> 
> On Wed, 26 Apr 2000 13:11:26 +0100, Peter Houston wrote:
> >Comments, suggestions....
> >
> >
> >Regards,
> >
> 
> Where the top section of the cars meet the bottom section
> looks strange and unaerodynamic compared with the rest
> of the object, maybe blob them together.  Nice work.

IIRC, they were completely CSG primitives,  Maybe lower the "top-half"
until it is tangent to the wheel.

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
     flabreq      | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
  attglobal.net


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