POV-Ray : Newsgroups : povray.binaries.images : Mega Mustang 1024x768 jpeg 333kb b.u. Server Time
2 Oct 2024 18:22:03 EDT (-0400)
  Mega Mustang 1024x768 jpeg 333kb b.u. (Message 5 to 14 of 14)  
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From: Glen Berry
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 25 Apr 2000 02:16:42
Message: <kzQFOZ7sZJ8=ZXq2P9KcGyuAOsfc@4ax.com>
The motion blur looks pretty cool, but the sky looks unrealistic. I
don't understand if you were trying to render a moonlit scene or a
sunlit scene. The yellow in the sky, and on the horizon looks out of
place entirely. Sunlight and moonlight don't look so yellow, unless
the orb in question is near the horizon, and shining obliquely through
the thicker layer of atmosphere. 

The land on the horizon is so nearly flat, but not quite, and in such
deep shadow, that the water appears to be "bent" near the horizon. I
first thought this was a scene over an ocean, until I cranked up my
gamma to reveal the land on the horizon. If you want to keep the land
on the horizon, you might want to make the terrain a bit more uneven
to make it more obvious that we are looking at land and not water on
the horizon. 

Speaking of gamma, was this done on a PC, MAC, or what? I'm not sure
I'm viewing this at the brightness you intended.

My last suggestion is to use a better JPEG compression setting. Your
file is about 333K in size, but I was able to resave it using LViewPro
and the file size shrank to a measley 57K. Any difference in quality
is unnoticeable, but the download time would certainly have been much
shorter.

Keep working on this, don't let me discourage you. I like the plane,
but experiment with the sky some, and next time *please* compress the
JPEG a bit more.

Later,
Glen Berry


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From: Ken
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 25 Apr 2000 04:37:30
Message: <390558F3.63E45685@pacbell.net>
GrimDude wrote:

> My apologies for the size. I thought it would be better received. :(

The news server has been hanging a lot lately. Not really your fault.

> The model still has a few problems ;) Feel better? :)

Yep! Much better :~)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Greg M  Johnson
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 25 Apr 2000 11:22:14
Message: <3905B71C.48452D9E@my-dejanews.com>
System is faster today.  Looks pretty cool.

GrimDude wrote:

> I used the MegaPatch on this rendering. There is blinn highlighting on the
> water and aircraft canopy, motion blur on the prop (not just a texture
> anymore) and the spinner. This is a *long* ways from looking realistic (the
> plane), but it sure is coming along!
>
> Comments welcome and encouraged.
>
> Grim
>
>  [Image]


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From: Steve
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 25 Apr 2000 16:45:36
Message: <slrn8gb8e9.dul.sjlen@zero-pps.localdomain>
On Mon, 24 Apr 2000 15:43:14 -0500, GrimDude wrote:
>I used the MegaPatch on this rendering. There is blinn highlighting on the
>water and aircraft canopy, motion blur on the prop (not just a texture
>anymore) and the spinner. This is a *long* ways from looking realistic (the
>plane), but it sure is coming along!
>
>Comments welcome and encouraged.

Coming along very nicely, the motion blur on the prop is great. 
Either it's a bit dark or it could do with some area lights to make
the land that incy bit more noticable. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  2:39pm  up 4 days, 23:56,  2 users,  load average: 1.34, 1.15, 1.05


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From: Steve
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 25 Apr 2000 16:45:37
Message: <slrn8gb8qr.dul.sjlen@zero-pps.localdomain>
On Tue, 25 Apr 2000 01:15:15 -0500, GrimDude wrote:
>
>"Ken" <tyl### [at] pacbellnet> wrote in message
>news:3904F2CA.AB0FE632@pacbell.net...
>>
>> The plane is really coming along nicely. The sky.... While I waited for
>> this monster to download I spent a lot of time looking at the sky and
>> trying to figure out what bothered me about it. I think the thing that
>> bothered me the most is that the light source (moon ?) looks like it
>> is inside the earths atmosphere rather than outside of it. The yellow
>> coloration of the clouds doesn't really seem to fit in well either.
>> I would like to see them a little whiter in color. The water is nearly
>> black with a reflection of the light but the sky is too bright for this
>> to look real. No wait. What I really hate about this is how well you
>> modelled the airplane. I'm sorry but no one is that good :)
>>
>> --
>> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
>> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
>
>My apologies for the size. I thought it would be better received. :(
>
>You are right, of course, Ken. The clouds are a simple texture applied to a
>cylinder. The (moon?) ;) object was supposed to be a sun. It is inside of a
>sky_sphere, which has all of the effects you noticed. I can fix that, I
>think.
>
>Controlling the light in this image is really bugging me :)
>
>The model still has a few problems ;) Feel better? :)

I just tried gamma correction and now think I see what you're 
seeing.  The land is visible now and the plane looks a bit too
bright, like you say the light is going to be real tricky to 
controle here. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  2:39pm  up 4 days, 23:56,  2 users,  load average: 1.34, 1.15, 1.05


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From: Lt  Kettch
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 27 Apr 2000 15:58:40
Message: <39089B60.B6DA4502@aol.com>
Cool! I really like it. If you could use a paint program (Paint shop Pro
Etc.) and paint the whole tail end Red, take out the blue in the front,
and make the guy inside Black, then it could be one of the Tuskkee(?)
Airmen!



-- 
"Yub-Yub!" Lt. Kettch


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From: Tor Olav Kristensen
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 27 Apr 2000 16:25:21
Message: <3908A0EC.72B97014@online.no>
Nice air plane!

I have dreamt about modelling an air plane for some time now.

But I have not started yet, because I'm not sure if I am able to
model all the curved surfaces that has to be smoothed together.

E.g.:
I find it difficult to model the areas where the wings meets the
body of the plane.

I think I could use blobs though...
(but I like better the challenge of doing it with CSG :)


GrimDude wrote:

> The model still has a few problems

Where on the plane are your problem areas ?

... And did you use blobs?

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: GrimDude
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 27 Apr 2000 16:39:25
Message: <3908a57d@news.povray.org>
Tuskeegee. :) (I think)

Yeah, you could use this model with nearly any markings, but PSP? That's not
why I use Pov ;)

This one carries the markings of the aircraft in the new online game "Aces
High" (tm HiTech Creations). I'm using it to make a multimedia handbook in
order to teach ACM, BFM, and squadron tactics. I have a long way to go,
though.

Grim

"Lt. Kettch" <AKK### [at] aolcom> wrote in message
news:39089B60.B6DA4502@aol.com...
> Cool! I really like it. If you could use a paint program (Paint shop Pro
> Etc.) and paint the whole tail end Red, take out the blue in the front,
> and make the guy inside Black, then it could be one of the Tuskkee(?)
> Airmen!
>
>
>
> --
> "Yub-Yub!" Lt. Kettch


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From: GrimDude
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 27 Apr 2000 16:44:31
Message: <3908a6af@news.povray.org>
No, I modelled this in Truespace, a sin as far as true Pov'ers go. The
problem areas are nearly invisible in this image, but you can see some of it
near the canopy edges where it meets with the frame. The canopy frame has a
few errant triangles, and the side of the fuselage (near the radiator bath)
is not quite along the lines of the original aircraft. Modelling, even with
a great modeler, can be frustrating.

Grim

"Tor Olav Kristensen" <tto### [at] onlineno> wrote in message
news:3908A0EC.72B97014@online.no...
> Nice air plane!
>
> I have dreamt about modelling an air plane for some time now.
>
> But I have not started yet, because I'm not sure if I am able to
> model all the curved surfaces that has to be smoothed together.
>
> E.g.:
> I find it difficult to model the areas where the wings meets the
> body of the plane.
>
> I think I could use blobs though...
> (but I like better the challenge of doing it with CSG :)
>
>
> GrimDude wrote:
>
> > The model still has a few problems
>
> Where on the plane are your problem areas ?
>
> ... And did you use blobs?
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
>


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From: Bob Hughes
Subject: Re: Mega Mustang 1024x768 jpeg 333kb b.u.
Date: 27 Apr 2000 18:55:17
Message: <3908c555@news.povray.org>
Tuskegee, about 30 miles east of the state capitol Montgomery, Alabama.
Since I haven't commented on this one yet I may as well do so now.
I like that sunshine, the sky however (not the clouds) just seems way too dark
as though seen from a high altitude.  So high up in fact I'd not expect to see such
clouds.
However, if you were to envision this vantage point as being from within some sort
of tinted canopy then maybe the scene as a whole could be explained.
Well, anyhow, I guess like the others I too think it's the things other than the plane
which need some more changes.



Bob

"GrimDude" <vos### [at] yahoocom> wrote in message news:3908a57d@news.povray.org...
| Tuskeegee. :) (I think)
|
| Yeah, you could use this model with nearly any markings, but PSP? That's not
| why I use Pov ;)
|
| This one carries the markings of the aircraft in the new online game "Aces
| High" (tm HiTech Creations). I'm using it to make a multimedia handbook in
| order to teach ACM, BFM, and squadron tactics. I have a long way to go,
| though.
|
| Grim
|
| "Lt. Kettch" <AKK### [at] aolcom> wrote in message
| news:39089B60.B6DA4502@aol.com...
| > Cool! I really like it. If you could use a paint program (Paint shop Pro
| > Etc.) and paint the whole tail end Red, take out the blue in the front,
| > and make the guy inside Black, then it could be one of the Tuskkee(?)
| > Airmen!
| >
| >
| >
| > --
| > "Yub-Yub!" Lt. Kettch
|
|


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