POV-Ray : Newsgroups : povray.binaries.images : vwarp() patch test image - vwarp test.jpg (1/1) Server Time
2 Oct 2024 16:28:35 EDT (-0400)
  vwarp() patch test image - vwarp test.jpg (1/1) (Message 1 to 3 of 3)  
From: Chris Huff
Subject: vwarp() patch test image - vwarp test.jpg (1/1)
Date: 21 Apr 2000 09:47:57
Message: <chrishuff_99-DDAD4B.08503821042000@news.povray.org>
I finally got a working vwarp() patch. It just adds a new function, 
vwarp(POINT, WARPS), which acts very similar to the vtransform function 
except it applies a warp to a point. This image uses a black hole warp.
However, there seems to be a memory leak somewhere...it might be in one 
of the other modifications I made, though.(Some code from a 
(non-functional) pattern blurring patch is also in there, as well as a 
vinverse_transform() patch.)

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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vwarp test.jpg


 

From: sighmoan
Subject: Re: vwarp() patch test image - vwarp test.jpg (1/1)
Date: 21 Apr 2000 11:39:25
Message: <3900762d$1@news.povray.org>
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-DDAD4B.08503821042000@news.povray.org...
> I finally got a working vwarp() patch. It just adds a new function,
> vwarp(POINT, WARPS), which acts very similar to the vtransform function
> except it applies a warp to a point. This image uses a black hole warp.
> However, there seems to be a memory leak somewhere...it might be in one
> of the other modifications I made, though.(Some code from a
> (non-functional) pattern blurring patch is also in there, as well as a
> vinverse_transform() patch.)

This looks like it could be **useful**, combined with a Perlin noise
function.....
--
s.


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From: Chris Huff
Subject: Re: vwarp() patch test image - vwarp test.jpg (1/1)
Date: 21 Apr 2000 12:15:50
Message: <chrishuff_99-75E142.11184221042000@news.povray.org>
In article <3900762d$1@news.povray.org>, "sighmoan" 
<sig### [at] siriuscom> wrote:

> This looks like it could be **useful**, combined with a Perlin noise
> function.....

Try using noise3d()...I wrote a patch which allows the noise function to 
be called outside isosurface functions, and it is included in MegaPOV. 
You could also use eval_pattern()(which is also included in MegaPOV), 
that way you could use granite, wrinkles, etc.(bozo, spotted, and bumps 
are identical to noise3d())

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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