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In article <3900762d$1@news.povray.org>, "sighmoan"
<sig### [at] siriuscom> wrote:
> This looks like it could be **useful**, combined with a Perlin noise
> function.....
Try using noise3d()...I wrote a patch which allows the noise function to
be called outside isosurface functions, and it is included in MegaPOV.
You could also use eval_pattern()(which is also included in MegaPOV),
that way you could use granite, wrinkles, etc.(bozo, spotted, and bumps
are identical to noise3d())
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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