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Just something I've been playing with. Very simple. It's just an image map,
media and a lens flare (Chris Colefax)
Gail
********************************************************************
* gsh### [at] monotixcoza * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* Document program code? Why do you think it's called code? *
********************************************************************
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Attachments:
Download 'earth2.jpg' (11 KB)
Preview of image 'earth2.jpg'
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On Thu, 13 Apr 2000 13:39:42 +0200, Gail Shaw wrote:
>Just something I've been playing with. Very simple. It's just an image map,
>media and a lens flare (Chris Colefax)
That media's superb. Any chance of sharing the media code.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
5:25pm up 9 days, 19:59, 5 users, load average: 1.05, 1.03, 1.00
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Looks nice.
You might want to try XStars.inc for correct constellations,
star color, and magnitude.
http://www.geocities.com/CapeCanaveral/Galaxy/8018/
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Steve wrote in message ...
>On Thu, 13 Apr 2000 13:39:42 +0200, Gail Shaw wrote:
>>Just something I've been playing with. Very simple. It's just an image
map,
>>media and a lens flare (Chris Colefax)
>
>That media's superb. Any chance of sharing the media code.
>
you mean the planet atmosphere?
It would probably look better and render faster with emission
sphere {<0, 0, 0>, 38
pigment {color rgbt <1, 1, 1, 1>}
interior {
media
method 3
scattering {1, 2, 0.03} // tweak till it looks good
samples 1,1
intervals 1
density
spherical
color_map {
[0 color rgb <0,0,0>]
[1 color <0, 0.75, 1>*10]
}
scale 33 // changing adjusts the distance from the planet (which is a
sphere <0,0,0>,35)
}
}
}
hollow
}
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Thanks I'll give it a try.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
1:35pm up 13 days, 16:09, 3 users, load average: 1.02, 1.08, 1.08
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From: Børge Berg-Olsen
Subject: Re: Home from above (900*300) (11kbu)
Date: 18 Apr 2000 07:30:07
Message: <38FC46E2.3D9E71B6@dod.no>
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Gail Shaw wrote:
> you mean the planet atmosphere?
>
> It would probably look better and render faster with emission
>
> sphere {<0, 0, 0>, 38
> pigment {color rgbt <1, 1, 1, 1>}
> interior {
> media
>
> method 3
> scattering {1, 2, 0.03} // tweak till it looks good
> samples 1,1
> intervals 1
> density
>
> spherical
> color_map {
> [0 color rgb <0,0,0>]
> [1 color <0, 0.75, 1>*10]
> }
> scale 33 // changing adjusts the distance from the planet (which is a
> sphere <0,0,0>,35)
> }
> }
> }
> hollow
> }
Uhm, are you obfuscating the code on purpose, or is it just me?
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
azo### [at] dodno, Ubesudlet: Aldri eid en J&%#PS.
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All I noticed is a couple missing left braces and the syntax error in 'scattering'
which I suppose was meant to say
either type 1 or type 2 would do okay there.... maybe....
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| Uhm, are you obfuscating the code on purpose, or is it just me?
Here's what I did with it. Hope you don't mind me reposting it here Gail, I couldn't
match what I thought of as a
serenity in your rendering.
#version unofficial MegaPov 0.4;
sphere {0,30
texture {pigment {bozo turbulence .25
color_map {[.67 color rgb<.2,.5,.9>][.7 color rgb<.6,.8,.7>]}
scale 5}
finish {ambient .075 diffuse .5}}
texture {pigment {bozo turbulence 2
color_map {[.4 color rgbf 1][.7 color rgb 1]}
scale 10}
finish {ambient .125 diffuse .9}}
}
sphere {0, 38
pigment {color rgbt 1}
interior {
media {
method 3
scattering {1, 0.03} // type 1 or 2? tweak till it looks good
samples 1,1
intervals 1
density {
spherical
color_map {
[0 color rgb 0]
[1 color <0, 0.75, 1>*10]
}
scale 33 // changing adjusts the distance from the planet
}
}
}
hollow
}
#declare LCX = 0;
#declare LCY = 50;
#declare LCZ = -50;
#declare Sun=sphere {0,3 pigment {rgbf 1} finish {phong 1 phong_size 1}}
light_source { 0, color rgb <1.55,1.45,1.35>
area_light 2*x,2*y,3,3 jitter
looks_like {Sun}
translate <LCX,LCY/1.25,abs(LCZ)>
}
camera
{
location <LCX,LCY,LCZ>
angle 45
look_at <0, 35, 0>
}
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>
>Uhm, are you obfuscating the code on purpose, or is it just me?
That's what I copied out of pov, with a couple of comments added. What
are you refering to when you talk about obfuscating the code?
Gail
********************************************************************
* gsh### [at] monotixcoza * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* Document program code? Why do you think it's called code? *
********************************************************************
Post a reply to this message
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