POV-Ray : Newsgroups : povray.binaries.images : Home from above (900*300) (11kbu) Server Time
2 Oct 2024 18:20:06 EDT (-0400)
  Home from above (900*300) (11kbu) (Message 1 to 8 of 8)  
From: Gail Shaw
Subject: Home from above (900*300) (11kbu)
Date: 13 Apr 2000 07:39:12
Message: <38f5b1e0@news.povray.org>
Just something I've been playing with. Very simple. It's just an image map,
media and a lens flare (Chris Colefax)

Gail
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* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
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From: Steve
Subject: Re: Home from above (900*300) (11kbu)
Date: 13 Apr 2000 12:38:59
Message: <slrn8fbt9i.t53.sjlen@zero-pps.localdomain>
On Thu, 13 Apr 2000 13:39:42 +0200, Gail Shaw wrote:
>Just something I've been playing with. Very simple. It's just an image map,
>media and a lens flare (Chris Colefax)

That media's superb.  Any chance of sharing the media code.  

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

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From: Phil Clute
Subject: Re: Home from above (900*300) (11kbu)
Date: 13 Apr 2000 14:04:38
Message: <38F60CD3.CCB2115B@tiac.net>
Looks nice.
You might want to try XStars.inc for correct constellations,
star color, and magnitude.
http://www.geocities.com/CapeCanaveral/Galaxy/8018/

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Gail Shaw
Subject: Re: Home from above (900*300) (11kbu)
Date: 17 Apr 2000 06:33:32
Message: <38fae87c@news.povray.org>
Steve wrote in message ...
>On Thu, 13 Apr 2000 13:39:42 +0200, Gail Shaw wrote:
>>Just something I've been playing with. Very simple. It's just an image
map,
>>media and a lens flare (Chris Colefax)
>
>That media's superb.  Any chance of sharing the media code.
>


you mean the planet atmosphere?

It would probably look better and render faster with emission

sphere {<0, 0, 0>, 38
 pigment {color rgbt <1, 1, 1, 1>}
 interior {
  media

  method 3
  scattering {1, 2, 0.03}  // tweak till it looks good
  samples 1,1
  intervals 1
  density

   spherical
   color_map {
    [0 color rgb <0,0,0>]
    [1 color <0, 0.75, 1>*10]
   }
   scale 33  // changing adjusts the distance from the planet (which is a
sphere <0,0,0>,35)
  }
  }
 }
 hollow
}


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From: Steve
Subject: Re: Home from above (900*300) (11kbu)
Date: 17 Apr 2000 13:12:52
Message: <slrn8fm6k6.77j.sjlen@zero-pps.localdomain>
Thanks I'll give it a try.
-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  1:35pm  up 13 days, 16:09,  3 users,  load average: 1.02, 1.08, 1.08


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From: Børge Berg-Olsen
Subject: Re: Home from above (900*300) (11kbu)
Date: 18 Apr 2000 07:30:07
Message: <38FC46E2.3D9E71B6@dod.no>
Gail Shaw wrote:
> you mean the planet atmosphere?
> 
> It would probably look better and render faster with emission
> 
> sphere {<0, 0, 0>, 38
>  pigment {color rgbt <1, 1, 1, 1>}
>  interior {
>   media
> 
>   method 3
>   scattering {1, 2, 0.03}  // tweak till it looks good
>   samples 1,1
>   intervals 1
>   density
> 
>    spherical
>    color_map {
>     [0 color rgb <0,0,0>]
>     [1 color <0, 0.75, 1>*10]
>    }
>    scale 33  // changing adjusts the distance from the planet (which is a
> sphere <0,0,0>,35)
>   }
>   }
>  }
>  hollow
> }

Uhm, are you obfuscating the code on purpose, or is it just me?

-- 

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From: Bob Hughes
Subject: Re: Home from above (900*300) (11kbu)
Date: 18 Apr 2000 08:12:57
Message: <38fc5149@news.povray.org>
All I noticed is a couple missing left braces and the syntax error in 'scattering'
which I suppose was meant to say
either type 1 or type 2 would do okay there.... maybe....


|
| Uhm, are you obfuscating the code on purpose, or is it just me?

Here's what I did with it.  Hope you don't mind me reposting it here Gail, I couldn't
match what I thought of as a
serenity in your rendering.

#version unofficial MegaPov 0.4;

sphere {0,30
 texture {pigment {bozo turbulence .25
        color_map {[.67 color rgb<.2,.5,.9>][.7 color rgb<.6,.8,.7>]}
         scale 5}
       finish {ambient .075 diffuse .5}}
 texture {pigment {bozo turbulence 2
        color_map {[.4 color rgbf 1][.7 color rgb 1]}
         scale 10}
       finish {ambient .125 diffuse .9}}
}
sphere {0, 38
 pigment {color rgbt 1}
 interior {
  media {
  method 3
  scattering {1, 0.03}  // type 1 or 2? tweak till it looks good
  samples 1,1
  intervals 1
  density {
   spherical
   color_map {
    [0 color rgb 0]
    [1 color <0, 0.75, 1>*10]
   }
   scale 33  // changing adjusts the distance from the planet
  }
  }
 }
 hollow
}

#declare LCX = 0;
#declare LCY = 50;
#declare LCZ = -50;

#declare Sun=sphere {0,3 pigment {rgbf 1} finish {phong 1 phong_size 1}}
light_source { 0, color rgb <1.55,1.45,1.35>
 area_light 2*x,2*y,3,3 jitter
  looks_like {Sun}
 translate <LCX,LCY/1.25,abs(LCZ)>
}
camera
{
  location  <LCX,LCY,LCZ>
  angle 45
  look_at   <0, 35, 0>
}


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From: Gail Shaw
Subject: Re: Home from above (900*300) (11kbu)
Date: 19 Apr 2000 08:07:22
Message: <38fda17a@news.povray.org>
>
>Uhm, are you obfuscating the code on purpose, or is it just me?


That's what I copied out of pov, with a couple of comments added. What
are you refering to when you talk about obfuscating the code?

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* Document program code? Why do you think it's called code?        *
********************************************************************


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