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"Josh English" wrote:
> I really like the flexibility of the fingers,
> but can they change the basic shape to push
> more towards cartoonish looks?
I'm not sure what you mean.
You can easily change the pose of the hand by changing some #declared values
that controls the hand. But if you want to change the shape of the hand you
have to change the source code itself.
I think the hand is cartoonish already. What changes did you think of?
Greetings,
Rune
---
Updated March 15: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
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"TonyB" wrote:
> I like, I like. :)
Thanks! :-)
What do you think of the new version?
Greetings,
Rune
---
Updated March 15: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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"Rick [Kitty5]" wrote:
>
> > I'm not quite satisfied with the thumb, must work on that.
>
> It looks ok when bent, you could get away with it.
Get away with it? Nah... I'd rather improve it!
Is it better in the new version?
Greetings,
Rune
---
Updated March 15: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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Here's an improved version...
Greetings,
Rune
---
Updated March 15: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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Attachments:
Download 'Hands2.jpg' (11 KB)
Preview of image 'Hands2.jpg'
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"Rune" <run### [at] inamecom> wrote :
> One blob is for the "body" of the hand + first limb of the thumb. The
> remaining 11 blobs are for each of the remaining 11 limbs. That way I
avoid
> the fingers blob together, except the first part of the thumb which is
> supposed to blob together with the hand.
>
Here is a needed function, a branching blob statement.
So that component (A) blobs with (B) and (C) but (B) and (C) don't blob
together.
Before someone suggests that I start to work.... not a chance, I doubt if I
will even be able to learn to use it if someone else -does- make it...
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I'll second that.
Bill DeWitt wrote:
> Here is a needed function, a branching blob statement.
>
> So that component (A) blobs with (B) and (C) but (B) and (C) don't blob
> together.
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Rune wrote:
> "Wayne Gordon" wrote:
> > Any possibility of posting the source for these hands?
>
> Maybe when I've cleaned it and commented it.
>
I'll be waiting! :-)
>
> > I've been working on an animated character myself,
> > and my efforts at making hands have been atrocious!
>
> Mine were too until I tried using 3 blob cylinders for the "body" of the
> hand: \|/
> It looked OK, so I went on from there.
That's what I've been having problems with. I'll have to try it.
>
>
> How do you animate your character?
Not very well at this point, but it's getting better.
I use Colefax's clockmod macros for all motion control.
It allows for many type of non-linear motions when interpolating
between points. I've got the head done, and the mouth movements
look good. I'm working on the limbs now. The modelling is easy
enough for a cartoonish character, which is what I'm shooting
for. (I leave the really impressive modelling to others like
H.E Day!) As to how it will turn out once I start trying some
complex movements, I'm not holding my breath. We'll see.
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Very cool. The only thing I've been able to make with blobs is... er...
well... blobs.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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Rune wrote:
> Here's an improved version...
Hey, I just realized there's only three fingers. Can't wait to see the
alien...
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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I'll third that. I've wanted something like that since forever. Maybe HE Day
can give us a hint on how to do that in Official POV.
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