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Rune wrote:
> "Wayne Gordon" wrote:
> > Any possibility of posting the source for these hands?
>
> Maybe when I've cleaned it and commented it.
>
I'll be waiting! :-)
>
> > I've been working on an animated character myself,
> > and my efforts at making hands have been atrocious!
>
> Mine were too until I tried using 3 blob cylinders for the "body" of the
> hand: \|/
> It looked OK, so I went on from there.
That's what I've been having problems with. I'll have to try it.
>
>
> How do you animate your character?
Not very well at this point, but it's getting better.
I use Colefax's clockmod macros for all motion control.
It allows for many type of non-linear motions when interpolating
between points. I've got the head done, and the mouth movements
look good. I'm working on the limbs now. The modelling is easy
enough for a cartoonish character, which is what I'm shooting
for. (I leave the really impressive modelling to others like
H.E Day!) As to how it will turn out once I start trying some
complex movements, I'm not holding my breath. We'll see.
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