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From: Peter Houston
Subject: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 09:22:40
Message: <38f32720@news.povray.org>
Explosion by HE Day (realexplode.pov  in p.b.s-f)
City by Chris Colefax (City.inc)

I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
crashing MegaPOV, it works fine with Official POV but then the explosion
won't work (isosurfaces).

Comments, suggestions.....

Regards,

Peter H.


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Attachments:
Download 'tripod2.jpg' (74 KB)

Preview of image 'tripod2.jpg'
tripod2.jpg


 

From: Paul Vanukoff
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 09:52:47
Message: <38f32e2f@news.povray.org>
Kick-ass.

"Peter Houston" <hou### [at] inamecom> wrote in message
news:38f32720@news.povray.org...
> Explosion by HE Day (realexplode.pov  in p.b.s-f)
> City by Chris Colefax (City.inc)
>
> I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
> crashing MegaPOV, it works fine with Official POV but then the explosion
> won't work (isosurfaces).
>
> Comments, suggestions.....
>
> Regards,
>
> Peter H.


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From: TonyB
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 10:53:16
Message: <38f33c5c@news.povray.org>
I like the explosion. It's kinda cartoony. Great scene.


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From: Greg M  Johnson
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 11:08:44
Message: <38F33EF3.292D8785@my-dejanews.com>
This is remarkably better. Explosion looks 'real'.

Peter Houston wrote:

> Explosion by HE Day (realexplode.pov  in p.b.s-f)
> City by Chris Colefax (City.inc)
>
> I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
> crashing MegaPOV, it works fine with Official POV but then the explosion
> won't work (isosurfaces).
>
> Comments, suggestions.....
>
> Regards,
>
> Peter H.
>
>  [Image]


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From: Eric Freeman
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 11:40:13
Message: <38f3475d$1@news.povray.org>
AAAAAAARRRRRRRRRRRRGGGGGHHHHHH!!!!!!!!!!!!!

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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From: Antti Markus
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 13:12:15
Message: <38F35C7A.2C0514DF@chemnet.ee>
Peter Houston wrote:

> Comments, suggestions.....

Some quotes from the book:

"Machine it was, with a ringing metallic pace, and long, flexible,
glittering tentacles (one of which gripped a young pine tree) swinging
 and rattling about its strange body.  It picked its road as it went
striding along, and the brazen hood that surmounted it moved to and fro
with the inevitable suggestion of a head looking about.  Behind the main
body was a huge mass of white metal like a gigantic fisherman's basket,
and puffs of green smoke squirted out from the joints of the limbs as
the monster swept by me."

"He [martian tripod] used no Heat-Ray to destroy them, but picked them 
[humans] up one by one.  Apparently he tossed them into the great
metallic carrier which projected behind him, much as a workman's basket
hangs over his shoulder."

Antti


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From: Azrael
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 13:48:32
Message: <38F3657C.5026B91B@chez.com>
Eric Freeman wrote:
> 
> AAAAAAARRRRRRRRRRRRGGGGGHHHHHH!!!!!!!!!!!!!

<scared>
The same for me. Can anti-nuclear bunkers protect us from that?
</scared>

But wonderful picture. As long as I'm not under their Heat-Ray... :))

Azrael
-- 
May all your dreams but one become true.

Azrael <azr### [at] chezcom>
http://www.chez.com/azrael


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From: H E  Day
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 13:50:27
Message: <38F36552.FEF8A474@fci.net>
Try this updated version of realexplode.  It should give less "cartoony"
results.

//start
/*
Real Explosion Ver .05
Created by H.E. Day
mailto: Pov### [at] aolcom
This is a demonstation of the explosion.  I will add more features
and functions sometime in the future. Feel free to use this version
in any pic or anim as long as you give me credit for the explosion.

I recommend that you render this with 60 frames or more. Happy destruction!

This file is copyright H.E. Day 2000
If you wish to use his for commercial purposeses, please e-mail the author.
Pov### [at] aolcom
*/


#version unofficial MegaPov 0.4;
global_settings {
//post_process {soft_glow{3/4, 1}}
//post_process {soft_glow{3/4, 8}}
}



#declare Rand = -6786
#declare Deform = 1
#declare Detail = .025  //.001 - .1 are good values.
#declare Smoke =  on    //turns the light-sampling smoke on or off
#declare SmokeAmount = 1    //.5 is about minimum
#declare SmokeGlowAmount = 1/2
#declare FireBrightness = 1  //.5 is about minimum
#declare FireRedness = 1/3
#declare SmokeBrightness = 1 //.5 is about minimum
#declare SmokeDrift = on //Will the smoke drift?  Any wind?

#declare SmokeDriftDirection = y //doesn't matter if not using SmokeDrift
#declare SmokeDriftAmount = 1.5 //doesn't matter if not using SmokeDrift






#declare ModClock = pow(clock,.75)

#if (SmokeDrift = off)
#declare SmokeTranslate = vrotate(ModClock/2*y,Rand-90)
#declare SmallSmokeTranslate = vrotate(ModClock/4*y,7*Rand)
#else
#declare SmokeTranslate = ModClock*SmokeDriftDirection*SmokeDriftAmount
#declare SmallSmokeTranslate =
ModClock*(SmokeDriftDirection/2)*SmokeDriftAmount
#end



#declare Base=function {"sphere",<1>}
#declare Add1=
function {
pigment {granite
color_map {[0 rgb 0][1 rgb 1]}
scale 3
translate 2*ModClock
warp {turbulence 1 omega 0}
translate -2*ModClock
translate Rand
translate SmokeTranslate
}
}

#declare Add2=
function {
pigment {granite
color_map {[0 rgb 1][1 rgb 0]}
scale 1/4
translate 1*ModClock
warp {turbulence 1 omega 0}
translate -1*ModClock
translate Rand
translate SmallSmokeTranslate
}
}

#declare Add3=
function {
pigment {granite
color_map {[0 rgb 1][1 rgb 0]}
scale 1/8
translate 1/2*ModClock
warp {turbulence 1 omega 0}
translate -1/2*ModClock
translate Rand
translate SmallSmokeTranslate/2
}
}



isosurface {
function {
Base(x,y,z)
+(Add1(y,z,x))*(.75*Deform-(clock*.15*Deform))
+(Add2(y,z,x))*(.1*Deform+(clock*.05*Deform))
+(Add3(y,z,x))*(.01*Deform+(clock*.015*Deform))
}
eval
accuracy Detail
contained_by{sphere{0,1}}
texture {
pigment {
granite
color_map {[.3+.7*clock rgb SmokeBrightness-(sin((clock-.25)*2*pi)/2+.5)/2
transmit 2*clock-1][.7+.3*(2*clock-1) rgb SmokeBrightness-sin(clock * 2 *
pi)/2  transmit pow(clock,.75)/2]}
scale 1/2
translate 2*ModClock
warp {turbulence 1 omega 0}
translate -2*ModClock
translate Rand
translate SmokeTranslate
}
normal {bumps scale .125/3 turbulence .5 bump_size .45*clock}
#if (Smoke = on)
finish {ambient 1/2-clock/2 diffuse 1-clock }
#else
finish {ambient 0 diffuse 0 }
#end
}
texture {
pigment {spherical color_map {
[.15*(1-SmokeGlowAmount) rgbt <1,1/2*(1-FireRedness),0,1>*FireBrightness]
[.4 rgbt <1,1/2*(1-FireRedness),0,.5>*FireBrightness]
[.575 rgb <1,.75-(.5*ModClock)*FireRedness,.1>*1.5*FireBrightness]
[1 rgb 1]


}scale 10 warp {turbulence 1 omega .125} scale 1/10  turbulence .35}
finish {ambient 1}
scale (1.5-(clock*1.5)*(SmokeAmount/2+1/2))*1.45
}


hollow on
scale (1/3+ModClock*3)-pow(clock,3)
}


camera {
direction 1
location <0,0,3>*2
look_at <0,0,0>
}

light_source {<75,20,0>*100 rgb 1}


sphere {0,1/3 pigment { rgb 1}}
//end

Good Luck!
--
H.E. Day


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From: Moon47
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 16:04:30
Message: <38F2365F.5CC7B286@earthlink.net>
I liked the original explosion...
Could i see the code...
Please...
I love the rays but am afraid to ask for the code..
Don't want to spoil the magic...

Peter Houston wrote:

> Explosion by HE Day (realexplode.pov  in p.b.s-f)
> City by Chris Colefax (City.inc)
>
> I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
> crashing MegaPOV, it works fine with Official POV but then the explosion
> won't work (isosurfaces).
>
> Comments, suggestions.....
>
> Regards,
>
> Peter H.
>
>  [Image]


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From: Dast
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 16:07:55
Message: <38F38CFA.952EB669@ra.msstate.edu>
Wonderful image.  Maybe make the flames a tad shorter so we can see the
buildings behind, to give more of a feeling of depth.  I like the
reflections on the buildings in the foreground, but the windows seem a
bit too white.

One thing that caught my eye is that the robot on the right has a
reflection on his underside of the flames/explosions, but the one on the
left does not.

Great image.  Makes me wonder why I would even submit an image when
people are doing this kind of work.  :)

And is it just me, or does Chris Colefax's city generator rock?  Sad
thing is, it might be the best looking part of my submition.  (:

--Chris


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