POV-Ray : Newsgroups : povray.binaries.images : something from an RPG {33KB} Server Time
2 Oct 2024 16:31:17 EDT (-0400)
  something from an RPG {33KB} (Message 1 to 10 of 10)  
From: Paul Vanukoff
Subject: something from an RPG {33KB}
Date: 6 Apr 2000 15:08:59
Message: <38ece0cb@news.povray.org>
I call this Thornak's Crucible. The textures are off and there is not enough
detail, but I'm done working on it for the moment, I kind of got tired of
tweaking it, so here it is.

--
Paul Vanukoff
van### [at] primenetcom


Post a reply to this message


Attachments:
Download 'Thornak.jpg' (34 KB)

Preview of image 'Thornak.jpg'
Thornak.jpg


 

From: Chris Huff
Subject: Re: something from an RPG {33KB}
Date: 6 Apr 2000 15:20:25
Message: <chrishuff_99-D0A619.14225406042000@news.povray.org>
In article <38ece0cb@news.povray.org>, "Paul Vanukoff" 
<van### [at] primenetcom> wrote:

> I call this Thornak's Crucible. The textures are off and there is not 
> enough
> detail, but I'm done working on it for the moment, I kind of got tired of
> tweaking it, so here it is.

Make it a lot darker and add some weird orange, frog-legged creatures 
without heads, and it could be a scene from the pyramid in Pathways into 
Darkness...
(a first-person shooter, a *really* old one. It didn't have varying 
heights, so each floor had perfectly flat floors and ceilings. It also 
had a lot of pillars...and some very "interesting" creatures.)

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: Paul Jones
Subject: Re: something from an RPG {33KB}
Date: 6 Apr 2000 15:32:23
Message: <38ECE63B.272CFAB2@psu.edu>
I notice in this what I see all the time in mine, it look sas if the
camera is a bit walleyed? the scene is a bit splayed \/. Is there a way
to fix this??

Otherwise, I like the textures the way they are, nice piece.

-paul

Paul Vanukoff wrote:
> 
> I call this Thornak's Crucible. The textures are off and there is not enough
> detail, but I'm done working on it for the moment, I kind of got tired of
> tweaking it, so here it is.
> 
> --
> Paul Vanukoff
> van### [at] primenetcom
> 
>  [Image]

-- 



--------------------------------------------------}
Paul Daniel Jones
The Pennslyvania State University

pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul

       C            The way is near, but men
     // \           seek it afar. It is in the
    N    N          easy things, but men seek it
    |    ||         in the difficult things.
    C    C          -Menicius
     \\  /
       C
--------------------------------------------------}


Post a reply to this message

From: Paul Vanukoff
Subject: Re: something from an RPG {33KB}
Date: 6 Apr 2000 16:28:23
Message: <38ecf367$1@news.povray.org>
Thanks.

Yeah, that is perspective distortion. I don't know the "proper" way to fix
it, but in the past I've tried decreasing the camera angle and moving the
camera farther away (maybe it's vice versa) - anyway - it seems to help.


"Paul Jones" <pdj### [at] psuedu> wrote in message
news:38ECE63B.272CFAB2@psu.edu...
> I notice in this what I see all the time in mine, it look sas if the
> camera is a bit walleyed? the scene is a bit splayed \/. Is there a way
> to fix this??
>
> Otherwise, I like the textures the way they are, nice piece.
>
> -paul
>
> Paul Vanukoff wrote:
> >
> > I call this Thornak's Crucible. The textures are off and there is not
enough
> > detail, but I'm done working on it for the moment, I kind of got tired
of
> > tweaking it, so here it is.
> >
> > --
> > Paul Vanukoff
> > van### [at] primenetcom
> >
> >  [Image]
>
> --
>
>
>
> --------------------------------------------------}
> Paul Daniel Jones
> The Pennslyvania State University
>
> pdj### [at] psuedu
> http://research.chem.psu.edu/glassgrp/paul
>
>        C            The way is near, but men
>      // \           seek it afar. It is in the
>     N    N          easy things, but men seek it
>     |    ||         in the difficult things.
>     C    C          -Menicius
>      \\  /
>        C
> --------------------------------------------------}


Post a reply to this message

From: Paul Vanukoff
Subject: Re: something from an RPG {33KB}
Date: 6 Apr 2000 16:29:05
Message: <38ecf391@news.povray.org>
That does give me an idea, I hadn't though about adding creatures
...Hmmmmmmmmmmm!


"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-D0A619.14225406042000@news.povray.org...
> In article <38ece0cb@news.povray.org>, "Paul Vanukoff"
> <van### [at] primenetcom> wrote:
>
> > I call this Thornak's Crucible. The textures are off and there is not
> > enough
> > detail, but I'm done working on it for the moment, I kind of got tired
of
> > tweaking it, so here it is.
>
> Make it a lot darker and add some weird orange, frog-legged creatures
> without heads, and it could be a scene from the pyramid in Pathways into
> Darkness...
> (a first-person shooter, a *really* old one. It didn't have varying
> heights, so each floor had perfectly flat floors and ceilings. It also
> had a lot of pillars...and some very "interesting" creatures.)
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] yahoocom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: Xplo Eristotle
Subject: Re: something from an RPG {33KB}
Date: 6 Apr 2000 16:31:30
Message: <38ECF55E.5D55C0B@unforgettable.com>
Paul Vanukoff wrote:
> 
> I call this Thornak's Crucible. The textures are off and there is not enough
> detail, but I'm done working on it for the moment, I kind of got tired of
> tweaking it, so here it is.

It's a bit uniform.. have you considered adding some light-fading?

-- 
Xplo Eristotle
http://start.at/xplosion/


Post a reply to this message

From: Moon47
Subject: Re: something from an RPG {33KB}
Date: 6 Apr 2000 17:27:00
Message: <38EBB22D.4BEDDBAD@earthlink.net>
the stone looks slimy... gross...

Paul Vanukoff wrote:

> I call this Thornak's Crucible. The textures are off and there is not enough
> detail, but I'm done working on it for the moment, I kind of got tired of
> tweaking it, so here it is.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
>  [Image]


Post a reply to this message

From: Paul Vanukoff
Subject: Re: something from an RPG {33KB}
Date: 6 Apr 2000 19:03:43
Message: <38ed17cf@news.povray.org>
Yeah it still has much work to do ... lighting, details, textures ... that
is a good idea.

--
Paul Vanukoff
van### [at] primenetcom


Xplo Eristotle wrote in message <38E### [at] unforgettablecom>...
>
>
>Paul Vanukoff wrote:
>>
>> I call this Thornak's Crucible. The textures are off and there is not
enough
>> detail, but I'm done working on it for the moment, I kind of got tired of
>> tweaking it, so here it is.
>
>It's a bit uniform.. have you considered adding some light-fading?
>
>--
>Xplo Eristotle
>http://start.at/xplosion/


Post a reply to this message

From: Paul Vanukoff
Subject: Re: something from an RPG {33KB}
Date: 6 Apr 2000 19:04:26
Message: <38ed17fa$1@news.povray.org>
Cool .. guess I'll keep it that way ... I'll probably darken the columns a
bit, to make them look damp.

--
Paul Vanukoff
van### [at] primenetcom


Moon47 wrote in message <38EBB22D.4BEDDBAD@earthlink.net>...
>the stone looks slimy... gross...
>
>Paul Vanukoff wrote:
>
>> I call this Thornak's Crucible. The textures are off and there is not
enough
>> detail, but I'm done working on it for the moment, I kind of got tired of
>> tweaking it, so here it is.
>>
>> --
>> Paul Vanukoff
>> van### [at] primenetcom
>>
>>  [Image]
>


Post a reply to this message

From: Mark Wagner
Subject: Re: something from an RPG {33KB}
Date: 7 Apr 2000 00:48:50
Message: <38ed68b2@news.povray.org>
Paul Vanukoff wrote in message <38ecf367$1@news.povray.org>...
>Thanks.
>
>Yeah, that is perspective distortion. I don't know the "proper" way to fix
>it, but in the past I've tried decreasing the camera angle and moving the
>camera farther away (maybe it's vice versa) - anyway - it seems to help.


You could try using a cylindrical camera to correct for this.

Mark


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.