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Thanks.
Yeah, that is perspective distortion. I don't know the "proper" way to fix
it, but in the past I've tried decreasing the camera angle and moving the
camera farther away (maybe it's vice versa) - anyway - it seems to help.
"Paul Jones" <pdj### [at] psuedu> wrote in message
news:38ECE63B.272CFAB2@psu.edu...
> I notice in this what I see all the time in mine, it look sas if the
> camera is a bit walleyed? the scene is a bit splayed \/. Is there a way
> to fix this??
>
> Otherwise, I like the textures the way they are, nice piece.
>
> -paul
>
> Paul Vanukoff wrote:
> >
> > I call this Thornak's Crucible. The textures are off and there is not
enough
> > detail, but I'm done working on it for the moment, I kind of got tired
of
> > tweaking it, so here it is.
> >
> > --
> > Paul Vanukoff
> > van### [at] primenetcom
> >
> > [Image]
>
> --
>
>
>
> --------------------------------------------------}
> Paul Daniel Jones
> The Pennslyvania State University
>
> pdj### [at] psuedu
> http://research.chem.psu.edu/glassgrp/paul
>
> C The way is near, but men
> // \ seek it afar. It is in the
> N N easy things, but men seek it
> | || in the difficult things.
> C C -Menicius
> \\ /
> C
> --------------------------------------------------}
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