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3 Oct 2024 00:28:09 EDT (-0400)
  sandbox (Message 1 to 8 of 8)  
From: hall
Subject: sandbox
Date: 16 Mar 2000 23:34:51
Message: <38d1b5eb@news.povray.org>
Here is a "doodle" (definitely NOT fine art) using the maze pigment (posted
recently) and a blender, heh, heh......

QuadHall
tre### [at] ww-interlinknet


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From: Ken
Subject: Re: sandbox
Date: 17 Mar 2000 02:15:00
Message: <38D1DB28.81BE44AF@pacbell.net>
hall wrote:
> 
> Here is a "doodle" (definitely NOT fine art) using the maze pigment (posted
> recently) and a blender, heh, heh......

It would look better if you could get an end grain to show on the
top of the maze.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Steve
Subject: Re: sandbox
Date: 17 Mar 2000 08:53:35
Message: <slrn8d4c0c.d3.sjlen@zero-pps.localdomain>
On Thu, 16 Mar 2000 23:32:50 -0500, hall wrote:
>Here is a "doodle" (definitely NOT fine art) using the maze pigment (posted
>recently) and a blender, heh, heh......
>

The unfinished landscape section kind of spoils it. 
-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 11:50am  up 2 min,  3 users,  load average: 1.33, 0.68, 0.26


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From: Josh English
Subject: Re: sandbox
Date: 17 Mar 2000 11:37:10
Message: <38D26023.D92DB01F@spiritone.com>
Now there's a kid whose got way too much too much time on his hands

Josh

hall wrote:

> Here is a "doodle" (definitely NOT fine art) using the maze pigment (posted
> recently) and a blender, heh, heh......
>
> QuadHall
> tre### [at] ww-interlinknet
>
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Robert Chaffe
Subject: Re: sandbox
Date: 17 Mar 2000 20:18:52
Message: <38d2d97c@news.povray.org>
How did you twist the pigment?
rc

"hall" <tre### [at] ww-interlinknet> wrote in message
news:38d1b5eb@news.povray.org...
> Here is a "doodle" (definitely NOT fine art) using the maze pigment
(posted
> recently) and a blender, heh, heh......
>
> QuadHall
> tre### [at] ww-interlinknet


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From: hall
Subject: Re: sandbox
Date: 18 Mar 2000 11:03:17
Message: <38d3a8c5@news.povray.org>
Well to respond to the comments made about this image.......

A.  Ken, you are absolutely correct, still working on finding a "grain" that
looks "right" to me.
B.  Steve, yeah, the background does suck, but I haven't really figured out
what I want in back of the sandbox.
        also, I want to make a plastic shovel and sand rake to stick in
there to complete the image (and flip the
       bucket and add a handle
C.  Q. from Robert Chaffe >How did you twist the pigment?
      I used a heightfield for the maze, using a two color .bmp generated
from another POV scenefile.
      To twist the pigment I used the same trick that I used in the "after"
picture in the posting "before and after"
      that I made in this group a couple of days ago.  I posted the source
code for those images in text.scene-files,
      and I think you should be able to figure it out from there--->If you
would like to see the source code for this
      sandbox image, I will post it if you want.

Quadhall
tre### [at] ww-interlinknet


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From: Robert Chaffe
Subject: Re: sandbox
Date: 18 Mar 2000 15:21:24
Message: <38d3e544$1@news.povray.org>
Aaahh, I see.  Thanks.
rc


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From: hall
Subject: Re: sandbox
Date: 18 Mar 2000 16:19:28
Message: <38d3f2e0@news.povray.org>
you are most welcome.

Robert Chaffe wrote in message <38d3e544$1@news.povray.org>...
>Aaahh, I see.  Thanks.
>rc
>
>
>
Quadhall


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