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Great! It looks like the real thing.
Brendan Ryan
Philippe-H Cadet wrote:
> Completely hadcoded. I have still have some work to do
> on it. In a feww week it will be completed. What do you think about it...
>
> Philippe
>
> ------------------------------------------------------------------------
> Name: Microscope018.jpg
> Microscope018.jpg Type: JPEG Image (image/jpeg)
> Encoding: base64
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The microscopes in my biology classroom have eyepieces that can be rotated to a
large extent.
Brendan Ryan
Bob Hughes wrote:
> Can't say I've ever seen such a microscope which has the eye-piece(s) on the
> same side of the stand as the slide-holder. It looks nice though, only thing is
> that it seems to have gray metal parts that might be better if chromed or have
> shinier metal anyway. The turret seems alright for the finish anyhow. I think
> the lenses might be too near the center though.
>
> Bob
>
> "Philippe-H Cadet" <phc### [at] arobasnet> wrote in message
> news:38cf43f6@news.povray.org...
> | Completely hadcoded. I have still have some work to do
> | on it. In a feww week it will be completed. What do you think about it...
> |
> | Philippe
> |
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Yes, I never used microscopes before. I only saw some images on sites
that sell electronic microscope. like these :
http://www.greatscopes.com/medschool.html
http://www.microscopeworld.com/high/hpre.htm#162
According to all the examples I saw, the eye-piece can be rotated...
My Microscope is a mix of them all ; )
For me the toughest thing to build are the textures not the coding.
Thank you
- Philippe -
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| > Completely hadcoded.
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| sadistic ba$tard!!
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| very impressive all the same (more so with it being done by hand!)
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| Rick
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Thank you I really like coding Povray scenes, without modelers.
- Philippe -
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Thank you all, see my next post in a month with a better
quality version.
- Philippe -
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On Wed, 15 Mar 2000 02:52:25 -0800, Philippe-H Cadet wrote:
This is great though a little too dark.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
4:12pm up 4:24, 2 users, load average: 1.41, 1.11, 1.03
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On Wed, 15 Mar 2000 21:24:11 -0800, Philippe-H Cadet wrote:
>Yes, I never used microscopes before. I only saw some images on sites
>that sell electronic microscope. like these :
>http://www.greatscopes.com/medschool.html
>http://www.microscopeworld.com/high/hpre.htm#162
>
>According to all the examples I saw, the eye-piece can be rotated...
>My Microscope is a mix of them all ; )
>
>For me the toughest thing to build are the textures not the coding.
You mean you didn't hand code the textures, <runs out to find the
garlic and the silver cross>.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
4:12pm up 4:24, 2 users, load average: 1.41, 1.11, 1.03
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> You mean you didn't hand code the textures, <runs out to find the
> garlic and the silver cross>.
Hello
No no no. Not all the textures. Maybe when I will be better at pov.
I wanted to learn the textures with examples of Moray.
So I did some examples with the textures editor that comes with
Moray and rendered some spheres on a checked floor to try the
syntax by copy paste the generated code. This was hell to view the
possibilities
and when I was familiarated a little more with the pigments and textures.
Then I writed my own declarations of textures and material and assigned
them to some objects of the scene.
If you want you can go take a look of my first really serious project 100%
code Pov.
On my site http://w3.arobas.net/~hardcore/ You can cut and paste
code http://w3.arobas.net/~hardcore/MicroCodeSource.htm and render
it for fun. I got other code and images form previous version too when I was
learning the step by step modeling.
But now I do not think I will be using Moray to make code pigments and
textures examples anymore exept for the media effects stuff that is very
difficult (at my opinion) thing to learn them.
I know someone who did a really cool pov code that helps people learning how
to understand textures by coding them.
http://www.multimania.com/martialrameaux/
(It is in french). I prefer this than Moray.
- Philippe -
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On Fri, 17 Mar 2000 23:22:51 -0800, "Philippe-H Cadet"
<phc### [at] arobasnet> wrote:
>I know someone who did a really cool pov code that helps people learning how
>to understand textures by coding them.
>http://www.multimania.com/martialrameaux/
>(It is in french). I prefer this than Moray.
Can one of the French speaking folk please make this gem accessible to
the rest of us? Personally I would like to see if this one is what I
hope it is.
Peter Popov
pet### [at] usanet
ICQ: 15002700
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Peter Popov wrote:
> >http://www.multimania.com/martialrameaux/
> Can one of the French speaking folk please make this gem accessible to
> the rest of us? Personally I would like to see if this one is what I
> hope it is.
Just enter the URL into the text field at babelfish and it will translate
whole web pages for you -
http://babelfish.altavista.digital.com/cgi-bin/translate?
or
http://www.dictionary.com/translate/
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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