> You mean you didn't hand code the textures, <runs out to find the
> garlic and the silver cross>.
Hello
No no no. Not all the textures. Maybe when I will be better at pov.
I wanted to learn the textures with examples of Moray.
So I did some examples with the textures editor that comes with
Moray and rendered some spheres on a checked floor to try the
syntax by copy paste the generated code. This was hell to view the
possibilities
and when I was familiarated a little more with the pigments and textures.
Then I writed my own declarations of textures and material and assigned
them to some objects of the scene.
If you want you can go take a look of my first really serious project 100%
code Pov.
On my site http://w3.arobas.net/~hardcore/ You can cut and paste
code http://w3.arobas.net/~hardcore/MicroCodeSource.htm and render
it for fun. I got other code and images form previous version too when I was
learning the step by step modeling.
But now I do not think I will be using Moray to make code pigments and
textures examples anymore exept for the media effects stuff that is very
difficult (at my opinion) thing to learn them.
I know someone who did a really cool pov code that helps people learning how
to understand textures by coding them.
http://www.multimania.com/martialrameaux/
(It is in french). I prefer this than Moray.
- Philippe -
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