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From: Moon47
Subject: Re: ridges
Date: 6 Mar 2000 14:10:14
Message: <38C2B371.F7718FCA@earthlink.net>
I like the vein effect in the mountains... most realistic... the misty mountain
lake is beautiful where is the waterfall...??


Mick Hazelgrove wrote:

> An experiment with ridged multifractels,isosurfaces and the trace function.
>
> The landscape is a ridged multifunction, the trees are isosurface cones with
> noise added and the rocks are spheres with noise added.
>
> The whole lot placed with the trace function.
>
> Mick
>
> *************************************************************
>        http://www.minda.swinternet.co.uk/index.htm
>
> *************************************************************
>
>  [Image]


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From: Mick Hazelgrove
Subject: Re: ridges
Date: 6 Mar 2000 15:00:27
Message: <38c40e5b@news.povray.org>
Hi all

This was just an experiment - not meant as a finished piece. The ridged
multifractal is slow to render - this is 2 ridged multifractals added
together and takes, with everything else, about six hours to render. The
biggest problem was scaling trace to trace a surface bigger than one unit.
It would be possible to make the landscape much bigger. The waterfall is a
good idea and I agree the sky would need lots of work if I was ever to
finish this piece. It was posted to give people an idea of what they might
do with the ridged multifractal.

Mick
*************************************************************
       http://www.minda.swinternet.co.uk/index.htm

*************************************************************
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-C9F81A.11222506032000@news.povray.org...
> In article <38C3CE4F.58AD268A@peak.edu.ee>, Margus Ramst
> <mar### [at] peakeduee> wrote:
>
> > That's a lot of isosurfaces... Won't it be slow?
>
> Not necessarily...the speed of an isosurface can vary a lot. Some are
> faster than most of the other shapes available(isosurface
> superellipsoids are faster than ordinary superellipsoids, for example).
> Others are extremely slow. In my experience, avoiding functions with
> high slope helps a lot. These seem pretty simple, noise3d() displaced
> cones, spheres, etc. They should render pretty fast if only one
> noise3d() is used. I don't know about the ridged multifractal though...I
> have never used it.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/


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From: Lars Luthman
Subject: Re: ridges
Date: 6 Mar 2000 16:43:25
Message: <38c4267d@news.povray.org>
Mick Hazelgrove skrev i meddelandet <38c40e5b@news.povray.org>...

>It was posted to give people an idea of what they might
>do with the ridged multifractal.


What's a ridged multifractal?


--ll


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From: David Fontaine
Subject: Re: ridges
Date: 6 Mar 2000 17:29:02
Message: <38C4307A.B0981BD6@faricy.net>
Moon47 wrote:

> I like the vein effect in the mountains... most realistic... the misty mountain
> lake is beautiful where is the waterfall...??

I agree, but I think they're way to pointy. Those peaks would weather down pretty
fast.

--
___     ________________________________________________________________
 | \     |_                           <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine                         http://www.faricy.net/~davidf/

"The only difference between me and a madman is that I'm not mad." -Dali


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From: David Fontaine
Subject: Re: ridges
Date: 6 Mar 2000 17:32:02
Message: <38C4312D.6B150756@faricy.net>
The pointiness is kind of neat but not very realistic. Those peaks will wear
down with time!
I don't like the trees, but as just a sample pic I imagine you can do a lot more
with them.
Ground fog is excellent!

--
___     ________________________________________________________________
 | \     |_                           <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine                         http://www.faricy.net/~davidf/

"The only difference between me and a madman is that I'm not mad." -Dali


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From: Chris Huff
Subject: Re: ridges
Date: 6 Mar 2000 17:40:59
Message: <chrishuff_99-1F42FF.17424106032000@news.povray.org>
In article <38C4312D.6B150756@faricy.net>, David Fontaine 
<dav### [at] faricynet> wrote:

> The pointiness is kind of neat but not very realistic. Those peaks 
> will wear down with time!

Maybe it is a newly terraformed planet, and the water cycle hasn't 
existed long enough to weather the rocks very much. :-)

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Steve
Subject: Re: ridges
Date: 6 Mar 2000 19:36:38
Message: <slrn8c8eg5.7r3.sjlen@zero-pps.localdomain>
On Mon, 6 Mar 2000 05:28:26 -0000, Mick Hazelgrove wrote:
>An experiment with ridged multifractels,isosurfaces and the trace function.
>
>The landscape is a ridged multifunction, the trees are isosurface cones with
>noise added and the rocks are spheres with noise added.
>
>The whole lot placed with the trace function.


That is nice. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 10:40pm  up 3 days, 22:53,  6 users,  load average: 1.23, 1.20, 1.08


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From: Sigmund Kyrre Aas
Subject: Re: ridges
Date: 6 Mar 2000 19:39:07
Message: <38C44F5E.E658F5F0@stud.ntnu.no>
Intriguing. Never used those multifractals. Any chance to have a peek at the
source?

sig.


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From: Margus Ramst
Subject: Re: ridges
Date: 6 Mar 2000 19:41:19
Message: <38C450A5.E6D92739@peak.edu.ee>
Mick Hazelgrove wrote:
>
The
> biggest problem was scaling trace to trace a surface bigger than one unit.

I'm not sure I understand this?

Margus


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From: Chris Huff
Subject: Re: ridges
Date: 7 Mar 2000 05:20:35
Message: <chrishuff_99-FAB583.05221607032000@news.povray.org>
In article <38c40e5b@news.povray.org>, "Mick Hazelgrove" 
<mha### [at] mindaswinternetcouk> wrote:

> The biggest problem was scaling trace to trace a surface bigger than 
> one unit.

I'm not sure I understand this...trace() is not scale dependant. It 
takes a starting point, an object, and a direction, and intersects the 
ray defined by the start point and direction with the object. The size 
of the surface or distance of the intersection don't matter.


> It would be possible to make the landscape much bigger.

Hmm, you could probably do a nearly infinite flying animation by moving 
the containing box for the landscape along with the camera, and using 
the noise3d() function instead of rand() to place the rocks and trees. 
Or you could just make a really big landscape...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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