|
|
In article <38c40e5b@news.povray.org>, "Mick Hazelgrove"
<mha### [at] mindaswinternetcouk> wrote:
> The biggest problem was scaling trace to trace a surface bigger than
> one unit.
I'm not sure I understand this...trace() is not scale dependant. It
takes a starting point, an object, and a direction, and intersects the
ray defined by the start point and direction with the object. The size
of the surface or distance of the intersection don't matter.
> It would be possible to make the landscape much bigger.
Hmm, you could probably do a nearly infinite flying animation by moving
the containing box for the landscape along with the camera, and using
the noise3d() function instead of rand() to place the rocks and trees.
Or you could just make a really big landscape...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|