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In article <38C4312D.6B150756@faricy.net>, David Fontaine
<dav### [at] faricynet> wrote:
> The pointiness is kind of neat but not very realistic. Those peaks
> will wear down with time!
Maybe it is a newly terraformed planet, and the water cycle hasn't
existed long enough to weather the rocks very much. :-)
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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On Mon, 6 Mar 2000 05:28:26 -0000, Mick Hazelgrove wrote:
>An experiment with ridged multifractels,isosurfaces and the trace function.
>
>The landscape is a ridged multifunction, the trees are isosurface cones with
>noise added and the rocks are spheres with noise added.
>
>The whole lot placed with the trace function.
That is nice.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
10:40pm up 3 days, 22:53, 6 users, load average: 1.23, 1.20, 1.08
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Intriguing. Never used those multifractals. Any chance to have a peek at the
source?
sig.
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Mick Hazelgrove wrote:
>
The
> biggest problem was scaling trace to trace a surface bigger than one unit.
I'm not sure I understand this?
Margus
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In article <38c40e5b@news.povray.org>, "Mick Hazelgrove"
<mha### [at] mindaswinternetcouk> wrote:
> The biggest problem was scaling trace to trace a surface bigger than
> one unit.
I'm not sure I understand this...trace() is not scale dependant. It
takes a starting point, an object, and a direction, and intersects the
ray defined by the start point and direction with the object. The size
of the surface or distance of the intersection don't matter.
> It would be possible to make the landscape much bigger.
Hmm, you could probably do a nearly infinite flying animation by moving
the containing box for the landscape along with the camera, and using
the noise3d() function instead of rand() to place the rocks and trees.
Or you could just make a really big landscape...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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