POV-Ray : Newsgroups : povray.binaries.images : ridges Server Time
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From: Chris Huff
Subject: Re: ridges
Date: 6 Mar 2000 17:40:59
Message: <chrishuff_99-1F42FF.17424106032000@news.povray.org>
In article <38C4312D.6B150756@faricy.net>, David Fontaine 
<dav### [at] faricynet> wrote:

> The pointiness is kind of neat but not very realistic. Those peaks 
> will wear down with time!

Maybe it is a newly terraformed planet, and the water cycle hasn't 
existed long enough to weather the rocks very much. :-)

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Steve
Subject: Re: ridges
Date: 6 Mar 2000 19:36:38
Message: <slrn8c8eg5.7r3.sjlen@zero-pps.localdomain>
On Mon, 6 Mar 2000 05:28:26 -0000, Mick Hazelgrove wrote:
>An experiment with ridged multifractels,isosurfaces and the trace function.
>
>The landscape is a ridged multifunction, the trees are isosurface cones with
>noise added and the rocks are spheres with noise added.
>
>The whole lot placed with the trace function.


That is nice. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

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From: Sigmund Kyrre Aas
Subject: Re: ridges
Date: 6 Mar 2000 19:39:07
Message: <38C44F5E.E658F5F0@stud.ntnu.no>
Intriguing. Never used those multifractals. Any chance to have a peek at the
source?

sig.


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From: Margus Ramst
Subject: Re: ridges
Date: 6 Mar 2000 19:41:19
Message: <38C450A5.E6D92739@peak.edu.ee>
Mick Hazelgrove wrote:
>
The
> biggest problem was scaling trace to trace a surface bigger than one unit.

I'm not sure I understand this?

Margus


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From: Chris Huff
Subject: Re: ridges
Date: 7 Mar 2000 05:20:35
Message: <chrishuff_99-FAB583.05221607032000@news.povray.org>
In article <38c40e5b@news.povray.org>, "Mick Hazelgrove" 
<mha### [at] mindaswinternetcouk> wrote:

> The biggest problem was scaling trace to trace a surface bigger than 
> one unit.

I'm not sure I understand this...trace() is not scale dependant. It 
takes a starting point, an object, and a direction, and intersects the 
ray defined by the start point and direction with the object. The size 
of the surface or distance of the intersection don't matter.


> It would be possible to make the landscape much bigger.

Hmm, you could probably do a nearly infinite flying animation by moving 
the containing box for the landscape along with the camera, and using 
the noise3d() function instead of rand() to place the rocks and trees. 
Or you could just make a really big landscape...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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