POV-Ray : Newsgroups : povray.binaries.images : A Maze 60kb Server Time
3 Oct 2024 06:28:33 EDT (-0400)
  A Maze 60kb (Message 11 to 20 of 33)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Mick Hazelgrove
Subject: Re: A Maze 60kb
Date: 27 Feb 2000 05:01:38
Message: <38b8f602@news.povray.org>
Yes please

--
*************************************************************
       http://www.minda.swinternet.co.uk/index.htm

*************************************************************
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38B8B7C8.AD67C43F@pacbell.net...
>
>
> Robert Chaffe wrote:
>
> > Any interest?
>
> Yes, of course.
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Bob Hughes
Subject: Re: A Maze 60kb
Date: 27 Feb 2000 05:43:21
Message: <38b8ffc9@news.povray.org>
But who is going to model Stuart Little?  I could make the cheese.
Didn't know a maze could be plotted out mathematically, really cool thing Robert
C.

Bob

"Robert Chaffe" <a0003738@airmail.net> wrote in message
news:38b8b6a6@news.povray.org...
| I really like that "red path of dots" idea.


Post a reply to this message

From: Rune
Subject: Re: A Maze 60kb
Date: 27 Feb 2000 05:57:19
Message: <38b9030f@news.povray.org>
Me too!

Greetings,

Rune

---
Updated January 24: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


Post a reply to this message

From: ingo
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:05:59
Message: <8EE771563seed7@204.213.191.228>
Ken wrote:
>I like this one because I was able to solve it in about 2.5 sec. :)
>

Wasn't there a maze solving include file, posted somewhere about 3/4 year 
ago?

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


Post a reply to this message

From: ingo
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:11:33
Message: <8EE770475seed7@204.213.191.228>
ingo wrote:

>Ken wrote:
>>I like this one because I was able to solve it in about 2.5 sec. :)
>>
>
>Wasn't there a maze solving include file, posted somewhere about 3/4 year 
>ago?

Found it:
Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
Date: Mon, 19 Oct 1998 09:58:50 +0100
From: gemelli david
Newsgroups: povray.binaries.scene-files


Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


Post a reply to this message

From: Ken
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:12:51
Message: <38B90637.73D725E@pacbell.net>
ingo wrote:
> 
> Ken wrote:
> >I like this one because I was able to solve it in about 2.5 sec. :)
> >
> 
> Wasn't there a maze solving include file, posted somewhere about 3/4 year
> ago?

This one ?

        Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
              Date: Mon, 19 Oct 1998 09:58:50 +0100
              From: gemelli david <gem### [at] imerirassofr>
        Newsgroups: povray.binaries.scene-files
           Subject: A little program to solve mazes with POVRAY 3.1


This is a recursive macro that solves the maze you described in an
array. Two files:maze.pov & maze.inc

                        Send opinions and ideas !



-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Ken
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:13:51
Message: <38B90681.208C5CF7@pacbell.net>
ingo wrote:

> Found it:
> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
> Date: Mon, 19 Oct 1998 09:58:50 +0100
> From: gemelli david
> Newsgroups: povray.binaries.scene-files

I beat you by one minute :)

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: ingo
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:23:52
Message: <8EE77717Cseed7@204.213.191.228>
Ken wrote:
>
>ingo wrote:
>
>> Found it:
>> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
>> Date: Mon, 19 Oct 1998 09:58:50 +0100
>> From: gemelli david
>> Newsgroups: povray.binaries.scene-files
>
>I beat you by one minute :)
>

:(
I should have known, useless to even try...

here is your price:
http://www.tk.xaxon.ne.jp/~ssshin/program/jisaku.htm
RC Sim: a rollercoaster track construction program for POV.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


Post a reply to this message

From: Ken
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 07:20:29
Message: <38B91613.EB8AA9F3@pacbell.net>
ingo wrote:
> 
> Ken wrote:
> >I beat you by one minute :)

> :(
> I should have known, useless to even try...

I like to keep you busy :)
 
> here is your price:
> http://www.tk.xaxon.ne.jp/~ssshin/program/jisaku.htm
> RC Sim: a rollercoaster track construction program for POV.

I can only make out about 2% of the text on that page. Any idea what
platform that program runs on ? I notice the file is compressed in
.LZH format which usually indicates it is not a Windows application.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Børge Berg-Olsen
Subject: Re: A Maze 60kb
Date: 27 Feb 2000 09:29:46
Message: <38B93402.60CB235E@dod.no>
Ross Litscher wrote:
> 
> >
> > Note that there is exactly one true path through the maze.
> >
> > The macro takes parameters for number of rows and columns, and
> > a seed value for the random number generation.
> >
> > Still need to work on:
> > - Splitting generation of data and creation of object, using a file to
> > store the data (to reduce parsing time between rendering attempts).
> > - Options for wall thickness and height, and for path width.
> > - Expanding my algorithm for a hexagonal shape (no promises!).
> >
> > Any interest?
> >
> > rc
> >
> 
> man... you are insane. in a good way though. can you make an addition that
> will make something like a red path of dots that leads you down the correct
> path?

It's called crumbs - breadcrumbs... you're in a maze with twisting
passages leading in all directions. 

Where is Hans and Gretchel?

-- 

------------------------------------------------------------------------
  +47 90 62 71 78        DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
  azo### [at] dodno, "Do one thing every day that scares you." --Mary Schmich


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.