|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Yes please
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38B8B7C8.AD67C43F@pacbell.net...
>
>
> Robert Chaffe wrote:
>
> > Any interest?
>
> Yes, of course.
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
But who is going to model Stuart Little? I could make the cheese.
Didn't know a maze could be plotted out mathematically, really cool thing Robert
C.
Bob
"Robert Chaffe" <a0003738@airmail.net> wrote in message
news:38b8b6a6@news.povray.org...
| I really like that "red path of dots" idea.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Me too!
Greetings,
Rune
---
Updated January 24: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ken wrote:
>I like this one because I was able to solve it in about 2.5 sec. :)
>
Wasn't there a maze solving include file, posted somewhere about 3/4 year
ago?
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ingo wrote:
>Ken wrote:
>>I like this one because I was able to solve it in about 2.5 sec. :)
>>
>
>Wasn't there a maze solving include file, posted somewhere about 3/4 year
>ago?
Found it:
Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
Date: Mon, 19 Oct 1998 09:58:50 +0100
From: gemelli david
Newsgroups: povray.binaries.scene-files
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ingo wrote:
>
> Ken wrote:
> >I like this one because I was able to solve it in about 2.5 sec. :)
> >
>
> Wasn't there a maze solving include file, posted somewhere about 3/4 year
> ago?
This one ?
Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
Date: Mon, 19 Oct 1998 09:58:50 +0100
From: gemelli david <gem### [at] imerirassofr>
Newsgroups: povray.binaries.scene-files
Subject: A little program to solve mazes with POVRAY 3.1
This is a recursive macro that solves the maze you described in an
array. Two files:maze.pov & maze.inc
Send opinions and ideas !
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ingo wrote:
> Found it:
> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
> Date: Mon, 19 Oct 1998 09:58:50 +0100
> From: gemelli david
> Newsgroups: povray.binaries.scene-files
I beat you by one minute :)
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ken wrote:
>
>ingo wrote:
>
>> Found it:
>> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
>> Date: Mon, 19 Oct 1998 09:58:50 +0100
>> From: gemelli david
>> Newsgroups: povray.binaries.scene-files
>
>I beat you by one minute :)
>
:(
I should have known, useless to even try...
here is your price:
http://www.tk.xaxon.ne.jp/~ssshin/program/jisaku.htm
RC Sim: a rollercoaster track construction program for POV.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ingo wrote:
>
> Ken wrote:
> >I beat you by one minute :)
> :(
> I should have known, useless to even try...
I like to keep you busy :)
> here is your price:
> http://www.tk.xaxon.ne.jp/~ssshin/program/jisaku.htm
> RC Sim: a rollercoaster track construction program for POV.
I can only make out about 2% of the text on that page. Any idea what
platform that program runs on ? I notice the file is compressed in
.LZH format which usually indicates it is not a Windows application.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ross Litscher wrote:
>
> >
> > Note that there is exactly one true path through the maze.
> >
> > The macro takes parameters for number of rows and columns, and
> > a seed value for the random number generation.
> >
> > Still need to work on:
> > - Splitting generation of data and creation of object, using a file to
> > store the data (to reduce parsing time between rendering attempts).
> > - Options for wall thickness and height, and for path width.
> > - Expanding my algorithm for a hexagonal shape (no promises!).
> >
> > Any interest?
> >
> > rc
> >
>
> man... you are insane. in a good way though. can you make an addition that
> will make something like a red path of dots that leads you down the correct
> path?
It's called crumbs - breadcrumbs... you're in a maze with twisting
passages leading in all directions.
Where is Hans and Gretchel?
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
azo### [at] dodno, "Do one thing every day that scares you." --Mary Schmich
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |