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The new Aqua Pod v2.
Source will be posted in p.b.scene-files
Jay Raney
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Attachments:
Download 'aquapod_v2.jpg' (88 KB)
Preview of image 'aquapod_v2.jpg'
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Drool. Now this is less cartoonish. Really, it is.I love the effect onthe
canopy. Is that an absorbing media in there or is there a really good negative
color component in the texture? I'll have to go open p.b.s-f finally...
Josh
Jay Raney wrote:
> The new Aqua Pod v2.
> Source will be posted in p.b.scene-files
>
> Jay Raney
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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What tools did you use? Strictly POV? Moray??
"Jay Raney" <jay### [at] usitnet> wrote in message
news:38B1E00F.9C609DE3@usit.net...
> The new Aqua Pod v2.
> Source will be posted in p.b.scene-files
>
> Jay Raney
>
----------------------------------------------------------------------------
----
Post a reply to this message
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Thanks,
The canopy is just reflecting a sky-sphere with a white-blue-black gradiant.
Jay Raney
Post a reply to this message
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oh my god.
wait ::blink:: ::blink::
oh my god! check out the headlights!
oh my god!!! this is so /expletive/ cool. man, i want one. this is
amazing. I applaud your aqua pod and your skills.
now just put it in a scene so we can make fun of your composition skills
:) cause there is nothing to make fun of here.
ross
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100% POV text editor.
I use a mac and have never found a modeler that I like. Certainly mesh objects
are too difficult to hand-code, but I prefer the control of simply typing code.
Jay Raney
Post a reply to this message
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Ross Litscher wrote:
..
> now just put it in a scene so we can make fun of your composition skills
> :) cause there is nothing to make fun of here.
Hmmmm well. There is no way you can control this once submerged since there are
no rudder. And the propeller would be very inefficient. It won't get much water
because of the flat stern. And the propeller blades.. tsk tsk. They should have
more pitch near the center than at the rim.
Other than that it's perfect.
btw is it normal to get erection from CG?
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Very, Very nice work Jay. :{)
David
Jay Raney <jay### [at] usitnet> wrote in message
news:38B1E00F.9C609DE3@usit.net...
> The new Aqua Pod v2.
> Source will be posted in p.b.scene-files
Post a reply to this message
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It's good to see a another mac user here... =)
Hand coding is the best way to go ( the only way on mac ) in my opinion...
The headlights look really cool... I was astonished to see such simple code for
them in the source... Who would a thunk it...?
Jay Raney wrote:
> 100% POV text editor.
> I use a mac and have never found a modeler that I like. Certainly mesh objects
> are too difficult to hand-code, but I prefer the control of simply typing code.
>
> Jay Raney
Post a reply to this message
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In article <38B2D7C7.F9FFBA9B@stud.ntnu.no>, Sigmund Kyrre Aas
<as### [at] studntnuno> wrote:
> Hmmmm well. There is no way you can control this once submerged since
> there are no rudder.
Hmm, maybe the control fins are made of a flexible composite?
> And the propeller would be very inefficient. It won't get much water
> because of the flat stern. And the propeller blades.. tsk tsk. They
> should have more pitch near the center than at the rim.
I say drop the propeller...use a magnetohydrodynamic propulsion system.
:-)
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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