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3 Oct 2024 07:09:08 EDT (-0400)
  foretaste of things to come (Message 1 to 10 of 10)  
From: Mick Hazelgrove
Subject: foretaste of things to come
Date: 13 Feb 2000 16:59:37
Message: <38a72949@news.povray.org>
This was to be the backdrop to an ITC entry...But I have a feeling I'm going
to run into a memory block before it's done.

152655 frame level objects,  parse time 25 mins, render time 55mins. peak
memory 196Mbytes! can that be right?

Mick

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From: David Fontaine
Subject: Re: foretaste of things to come
Date: 13 Feb 2000 17:11:31
Message: <38A72BB1.3A75AD5C@faricy.net>
Mick Hazelgrove wrote:

> 152655 frame level objects,  parse time 25 mins, render time 55mins. peak
> memory 196Mbytes! can that be right?

You better believe it!

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___     ______________________________________________________
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 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Ross Litscher
Subject: Re: foretaste of things to come
Date: 13 Feb 2000 17:27:11
Message: <38a72fbf@news.povray.org>
> This was to be the backdrop to an ITC entry...But I have a feeling I'm
going
> to run into a memory block before it's done.
>
> 152655 frame level objects,  parse time 25 mins, render time 55mins. peak
> memory 196Mbytes! can that be right?
>
> Mick


that is a way cool image, my only problem with it is the straightness of the
purple plants. maybe have some that are even broken.

i dig the fog :) nice work!


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From: Ken
Subject: Re: foretaste of things to come
Date: 13 Feb 2000 17:46:50
Message: <38A7333E.401ACE98@pacbell.net>
Mick Hazelgrove wrote:
> 
> This was to be the backdrop to an ITC entry...But I have a feeling I'm going
> to run into a memory block before it's done.
> 
> 152655 frame level objects,  parse time 25 mins, render time 55mins. peak
> memory 196Mbytes! can that be right?
> 
> Mick

Memory requirements seem about right to me. I don't know why Mick but
it seems to me that you have finaly figured out a way to make a 2D
image with a 3D program. It seems awfully flat for some reason. Maybe
it's just me...

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Andre
Subject: Re: foretaste of things to come
Date: 13 Feb 2000 19:01:44
Message: <38a745e8@news.povray.org>
>It seems awfully flat for some reason. Maybe
> it's just me...
I agree, try taking some ambient light away, move the light source to an
angle with the camera and you should be in business.  I *really* like the
grass (or weed).  How did you model it?

really good fog, but try to put a creek in that spot (just a sugestion)

I also do agree that the purple plants are too straight.

this is all constructive criticism, dont be offended.

Andre de Avillez


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From: Steve
Subject: Re: foretaste of things to come
Date: 13 Feb 2000 20:38:07
Message: <slrn8aem7e.cpn.sjlen@zero-pps.localdomain>
Now this does look like The Lord Of The Rings.

Forget the IRTC, just work on this and post an
800x600 when done (or am I just being selfish).

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

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From: Andrew Clinton
Subject: Re: foretaste of things to come
Date: 13 Feb 2000 22:52:53
Message: <38A7A5EB.AF73E8AF@ibm.net>
I like the flat look.  Somehow it seems appropriated for this kind of scene, it
makes the scene seem more realistic in my opinion.  Without the fog and cloudy
ambiance, maybe sharp lighting would be better...

Andrew C


Ken wrote:

> Mick Hazelgrove wrote:
> >
> > This was to be the backdrop to an ITC entry...But I have a feeling I'm going
> > to run into a memory block before it's done.
> >
> > 152655 frame level objects,  parse time 25 mins, render time 55mins. peak
> > memory 196Mbytes! can that be right?
> >
> > Mick
>
> Memory requirements seem about right to me. I don't know why Mick but
> it seems to me that you have finaly figured out a way to make a 2D
> image with a 3D program. It seems awfully flat for some reason. Maybe
> it's just me...
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Josh English
Subject: Re: foretaste of things to come
Date: 14 Feb 2000 11:03:26
Message: <38A82777.C6726AAD@spiritone.com>
This is a great image, but I think it's the sky that makes it look flat. If I
don't look at the sky it has great depth to it.
And how did you get that grass? I suddenly feel the urge to stop work on my IRTC
entry and add more features to my grasspatch.inc file.

Josh

Mick Hazelgrove wrote:

> This was to be the backdrop to an ITC entry...But I have a feeling I'm going
> to run into a memory block before it's done.
>
> 152655 frame level objects,  parse time 25 mins, render time 55mins. peak
> memory 196Mbytes! can that be right?
>
> Mick
>
> --
> *************************************************************
>        http://www.minda.swinternet.co.uk/index.htm
>
> *************************************************************
>
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Mick Hazelgrove
Subject: Re: foretaste of things to come
Date: 14 Feb 2000 12:57:56
Message: <38a84224@news.povray.org>
Any Picture of fog or mist will have some flatness to it, colour gets
flattened, distance is hidden by the mist. I've tried to modify the texture
of the trees to add some depth and added a highlight on the left. I had the
strange problem of light shining through the HF! which made adding a
highlight difficult.

Besides I haven't added the spectacular(I hope) light effects yet!

The grass is my grass file on my web site but the grass is very long. I've
also tried to use the normals at each point of the HF(Leveller) to angle the
grass to the slope with mixed success. The points aren't on the faces of the
HF but on the vertices with the result that when there is a big change in
direction the angling doesn't work correctly.

The lupines are going to be hell to modify, the file is 50,000 lines long!

Mick

--
*************************************************************
       http://www.minda.swinternet.co.uk/index.htm

*************************************************************
"Josh English" <eng### [at] spiritonecom> wrote in message
news:38A82777.C6726AAD@spiritone.com...
> This is a great image, but I think it's the sky that makes it look flat.
If I
> don't look at the sky it has great depth to it.
> And how did you get that grass? I suddenly feel the urge to stop work on
my IRTC
> entry and add more features to my grasspatch.inc file.
>
> Josh
>
> Mick Hazelgrove wrote:
>
> > This was to be the backdrop to an ITC entry...But I have a feeling I'm
going
> > to run into a memory block before it's done.
> >
> > 152655 frame level objects,  parse time 25 mins, render time 55mins.
peak
> > memory 196Mbytes! can that be right?
> >
> > Mick
> >
> > --
> > *************************************************************
> >        http://www.minda.swinternet.co.uk/index.htm
> >
> > *************************************************************
> >
> >  [Image]
>
> --
> Josh English
> eng### [at] spiritonecom
> "May your hopes, dreams, and plans not be destroyed by a few zeros."
>
>


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From: Steve
Subject: Re: foretaste of things to come
Date: 14 Feb 2000 16:58:42
Message: <slrn8agpf8.1tb.sjlen@zero-pps.localdomain>
>The lupines are going to be hell to modify, the file is 50,000 lines long!

Chris Colefax's bend macro. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

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