POV-Ray : Newsgroups : povray.binaries.images : Smoke Bubbles? - test.jpg (1/1) Server Time
3 Oct 2024 07:11:08 EDT (-0400)
  Smoke Bubbles? - test.jpg (1/1) (Message 1 to 5 of 5)  
From: Chris Huff
Subject: Smoke Bubbles? - test.jpg (1/1)
Date: 12 Feb 2000 19:51:54
Message: <chrishuff_99-C5A384.19524712022000@news.povray.org>
This is one of the first results of my particle simulator program. (the 
one written in C++, not the POV script)
It outputs an include file containing a bunch of macro calls, so it is 
possible to change the way the particles are used by simply changing the 
macro. At this stage, my program takes a file as input and can have 
multiple emitters of different types. I plan on adding things like 
gravity sources as well as a simple file editor.(although the files are 
text based, they are not easy to read. I may make a simple scripting 
language, but that will come later...)
I haven't gotten good looking smoke with a reasonable render speed yet, 
but right now I am focusing on the simulator itself. When finished, it 
will simulate liquids as well as atmospheric effects.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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test.jpg


 

From: Paul Vanukoff
Subject: Re: Smoke Bubbles? - test.jpg (1/1)
Date: 12 Feb 2000 21:05:36
Message: <38a61170@news.povray.org>
Wow. Wild. Weird. Looking forward to it all.

--
Paul Vanukoff
van### [at] primenetcom


Chris Huff wrote in message ...
>This is one of the first results of my particle simulator program. (the
>one written in C++, not the POV script)
>It outputs an include file containing a bunch of macro calls, so it is
>possible to change the way the particles are used by simply changing the
>macro. At this stage, my program takes a file as input and can have
>multiple emitters of different types. I plan on adding things like
>gravity sources as well as a simple file editor.(although the files are
>text based, they are not easy to read. I may make a simple scripting
>language, but that will come later...)
>I haven't gotten good looking smoke with a reasonable render speed yet,
>but right now I am focusing on the simulator itself. When finished, it
>will simulate liquids as well as atmospheric effects.
>
>--
>Chris Huff
>e-mail: chr### [at] yahoocom
>Web page: http://chrishuff.dhs.org/
>
>


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From: Ken
Subject: Re: Smoke Bubbles? - test.jpg (1/1)
Date: 12 Feb 2000 21:30:18
Message: <38A6169F.D43EAE75@pacbell.net>
Chris Huff wrote:
> 
> This is one of the first results of my particle simulator program. (the
> one written in C++, not the POV script)

How many objects are we looking at here ?

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Chris Huff
Subject: Re: Smoke Bubbles? - test.jpg (1/1)
Date: 12 Feb 2000 21:43:30
Message: <chrishuff_99-405D5C.21443712022000@news.povray.org>
In article <38A6169F.D43EAE75@pacbell.net>, lin### [at] povrayorg 
wrote:

> How many objects are we looking at here ?

Somewhere around 4080 spheres for the particles.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Peter Warren
Subject: Re: Smoke Bubbles? - test.jpg (1/1)
Date: 14 Feb 2000 13:55:33
Message: <38a84fa5@news.povray.org>
This looks to have great potential.
Thanks for all the hard work, Chris.

Peter Warren
war### [at] hotmailcom


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