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3 Oct 2024 08:16:39 EDT (-0400)
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From: Bob Hughes
Subject: Re: Hex Maze
Date: 13 Feb 2000 14:04:17
Message: <38a70031@news.povray.org>
This maze concept keeps getting better.  Not sure I like the hexagon pattern for
the floor though.

Bob


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From: David Fontaine
Subject: Re: Hex Maze
Date: 13 Feb 2000 17:17:39
Message: <38A72D22.5899C7D9@faricy.net>
But it's not really a maze, now, is it?
One way of generating a maze is to go through the walls in a random
order and knock down it down if there is not already a path from the
room on one side to the room on the other.

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Alan Kong
Subject: Re: Hex Maze
Date: 13 Feb 2000 20:34:16
Message: <o6measc36q92jbomg9hc54j42c89ohning@4ax.com>
On Sun, 13 Feb 2000 09:10:14 -0800 Ken <tyl### [at] pacbellnet> wrote:

>AMazing idea, Alan.

  Gosh, thanks, Ken. By the way, I saw a Chevy Blazer last week that was
sporting a little propeller where a trailer hitch might be. The
propeller was spinning when the Blazer got up to highway speed. I was
mighty impressed at this amayonnaising amphibibious vehicle <s>.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Ken
Subject: Re: Hex Maze
Date: 13 Feb 2000 20:38:20
Message: <38A75B51.B8E531DA@pacbell.net>
Alan Kong wrote:
> 
> On Sun, 13 Feb 2000 09:10:14 -0800 Ken <tyl### [at] pacbellnet> wrote:
> 
> >AMazing idea, Alan.
> 
>   Gosh, thanks, Ken. By the way, I saw a Chevy Blazer last week that was
> sporting a little propeller where a trailer hitch might be. The
> propeller was spinning when the Blazer got up to highway speed. I was
> mighty impressed at this amayonnaising amphibibious vehicle <s>.

Amphibibious ? :)

Maybe the owner thinks that the prop will help achieve Blazing speed on
land as well...

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: Hex Maze
Date: 14 Feb 2000 12:49:05
Message: <38a84011@news.povray.org>
This is a coincidence, I too saw such a thing about a week ago on the I-65
freeway on my way to the Birmingham airport.  Thing is, though, it didn't spin
at a constant high rate like you might expect it would.  Apparently the air
turbulence kept it from attaining the usual 80 mile an hour wind speed of
freeway traffic.  I too also thought of it being potentially amphibious, until I
realized the prop size to vehicle size ratio.

  ;-)

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message
news:38A75B51.B8E531DA@pacbell.net...
|
|
| Alan Kong wrote:
| >
| > On Sun, 13 Feb 2000 09:10:14 -0800 Ken <tyl### [at] pacbellnet> wrote:
| >
| > >AMazing idea, Alan.
| >
| >   Gosh, thanks, Ken. By the way, I saw a Chevy Blazer last week that was
| > sporting a little propeller where a trailer hitch might be. The
| > propeller was spinning when the Blazer got up to highway speed. I was
| > mighty impressed at this amayonnaising amphibibious vehicle <s>.
|
| Amphibibious ? :)
|
| Maybe the owner thinks that the prop will help achieve Blazing speed on
| land as well...
|
| --
| Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: SamuelT 
Subject: Re: Hex Maze
Date: 20 Feb 2000 20:04:26
Message: <38B09185.274BADAE@aol.com>
Yes, I've thought of doing it that way.

David Fontaine wrote:

> But it's not really a maze, now, is it?
> One way of generating a maze is to go through the walls in a random
> order and knock down it down if there is not already a path from the
> room on one side to the room on the other.
>
> --
> ___     ______________________________________________________
>  | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
>  |_/avid |ontaine               http://www.faricy.net/~davidf/
>
> "Sitting on a cornflake, waiting for the van to come" -Beatles

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: SamuelT 
Subject: Re: Hex Maze
Date: 20 Feb 2000 20:04:35
Message: <38B0918D.8D7F6CB8@aol.com>
I like it :)

Rune wrote:

> Inspired by the maze discussion  in the
> "Tuesday Evening Enigma" thread, I made my own maze.
> However, it's not a pigment, but made of objects.
>
> It image took 10 minutes to render on my old P150.
>
> This is just a test of the technique.
> I might make a more interesting version sometime.
>
> Greetings,
>
> Rune
>
> ---
> Updated January 24: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: David Fontaine
Subject: Re: Hex Maze
Date: 21 Feb 2000 13:14:06
Message: <38B17FE7.A75F9AB9@faricy.net>
"SamuelT." wrote:

> Yes, I've thought of doing it that way.
>
> David Fontaine wrote:
>
> > But it's not really a maze, now, is it?
> > One way of generating a maze is to go through the walls in a random
> > order and knock it down if there is not already a path from the
> > room on one side to the room on the other.

Of course this is much easier to program for square mazes than hexagonal
ones. I tried a while back to make a hex-maze generator using this
algorithm, without success, but my logic skills are probably a lot better
now :-)

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Ron Parker
Subject: Re: Hex Maze
Date: 21 Feb 2000 13:29:20
Message: <38b18400@news.povray.org>
On Mon, 21 Feb 2000 12:11:51 -0600, David Fontaine wrote:
>"SamuelT." wrote:
>
>> Yes, I've thought of doing it that way.
>>
>> David Fontaine wrote:
>>
>> > But it's not really a maze, now, is it?
>> > One way of generating a maze is to go through the walls in a random
>> > order and knock it down if there is not already a path from the
>> > room on one side to the room on the other.
>
>Of course this is much easier to program for square mazes than hexagonal
>ones. I tried a while back to make a hex-maze generator using this
>algorithm, without success, but my logic skills are probably a lot better
>now :-)

Hint: don't make a hex-maze generator, make a triangle-maze generator.
The result is probably what you're looking for anyway, and the adjacency 
might be a lot easier to calculate.

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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From: David Fontaine
Subject: Re: Hex Maze
Date: 21 Feb 2000 16:19:20
Message: <38B1AB52.C957A585@faricy.net>
Ron Parker wrote:

> Hint: don't make a hex-maze generator, make a triangle-maze generator.
> The result is probably what you're looking for anyway, and the adjacency
> might be a lot easier to calculate.

Or a tri-maze generator with walls pre-knocked to simulate a hex-maze
generator...

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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