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This maze concept keeps getting better. Not sure I like the hexagon pattern for
the floor though.
Bob
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But it's not really a maze, now, is it?
One way of generating a maze is to go through the walls in a random
order and knock down it down if there is not already a path from the
room on one side to the room on the other.
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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On Sun, 13 Feb 2000 09:10:14 -0800 Ken <tyl### [at] pacbellnet> wrote:
>AMazing idea, Alan.
Gosh, thanks, Ken. By the way, I saw a Chevy Blazer last week that was
sporting a little propeller where a trailer hitch might be. The
propeller was spinning when the Blazer got up to highway speed. I was
mighty impressed at this amayonnaising amphibibious vehicle <s>.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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Alan Kong wrote:
>
> On Sun, 13 Feb 2000 09:10:14 -0800 Ken <tyl### [at] pacbellnet> wrote:
>
> >AMazing idea, Alan.
>
> Gosh, thanks, Ken. By the way, I saw a Chevy Blazer last week that was
> sporting a little propeller where a trailer hitch might be. The
> propeller was spinning when the Blazer got up to highway speed. I was
> mighty impressed at this amayonnaising amphibibious vehicle <s>.
Amphibibious ? :)
Maybe the owner thinks that the prop will help achieve Blazing speed on
land as well...
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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This is a coincidence, I too saw such a thing about a week ago on the I-65
freeway on my way to the Birmingham airport. Thing is, though, it didn't spin
at a constant high rate like you might expect it would. Apparently the air
turbulence kept it from attaining the usual 80 mile an hour wind speed of
freeway traffic. I too also thought of it being potentially amphibious, until I
realized the prop size to vehicle size ratio.
;-)
Bob
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38A75B51.B8E531DA@pacbell.net...
|
|
| Alan Kong wrote:
| >
| > On Sun, 13 Feb 2000 09:10:14 -0800 Ken <tyl### [at] pacbellnet> wrote:
| >
| > >AMazing idea, Alan.
| >
| > Gosh, thanks, Ken. By the way, I saw a Chevy Blazer last week that was
| > sporting a little propeller where a trailer hitch might be. The
| > propeller was spinning when the Blazer got up to highway speed. I was
| > mighty impressed at this amayonnaising amphibibious vehicle <s>.
|
| Amphibibious ? :)
|
| Maybe the owner thinks that the prop will help achieve Blazing speed on
| land as well...
|
| --
| Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Yes, I've thought of doing it that way.
David Fontaine wrote:
> But it's not really a maze, now, is it?
> One way of generating a maze is to go through the walls in a random
> order and knock down it down if there is not already a path from the
> room on one side to the room on the other.
>
> --
> ___ ______________________________________________________
> | \ |_ <dav### [at] faricynet> <ICQ 55354965>
> |_/avid |ontaine http://www.faricy.net/~davidf/
>
> "Sitting on a cornflake, waiting for the van to come" -Beatles
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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I like it :)
Rune wrote:
> Inspired by the maze discussion in the
> "Tuesday Evening Enigma" thread, I made my own maze.
> However, it's not a pigment, but made of objects.
>
> It image took 10 minutes to render on my old P150.
>
> This is just a test of the technique.
> I might make a more interesting version sometime.
>
> Greetings,
>
> Rune
>
> ---
> Updated January 24: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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"SamuelT." wrote:
> Yes, I've thought of doing it that way.
>
> David Fontaine wrote:
>
> > But it's not really a maze, now, is it?
> > One way of generating a maze is to go through the walls in a random
> > order and knock it down if there is not already a path from the
> > room on one side to the room on the other.
Of course this is much easier to program for square mazes than hexagonal
ones. I tried a while back to make a hex-maze generator using this
algorithm, without success, but my logic skills are probably a lot better
now :-)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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On Mon, 21 Feb 2000 12:11:51 -0600, David Fontaine wrote:
>"SamuelT." wrote:
>
>> Yes, I've thought of doing it that way.
>>
>> David Fontaine wrote:
>>
>> > But it's not really a maze, now, is it?
>> > One way of generating a maze is to go through the walls in a random
>> > order and knock it down if there is not already a path from the
>> > room on one side to the room on the other.
>
>Of course this is much easier to program for square mazes than hexagonal
>ones. I tried a while back to make a hex-maze generator using this
>algorithm, without success, but my logic skills are probably a lot better
>now :-)
Hint: don't make a hex-maze generator, make a triangle-maze generator.
The result is probably what you're looking for anyway, and the adjacency
might be a lot easier to calculate.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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Ron Parker wrote:
> Hint: don't make a hex-maze generator, make a triangle-maze generator.
> The result is probably what you're looking for anyway, and the adjacency
> might be a lot easier to calculate.
Or a tri-maze generator with walls pre-knocked to simulate a hex-maze
generator...
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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