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"SamuelT." wrote:
> Yes, I've thought of doing it that way.
>
> David Fontaine wrote:
>
> > But it's not really a maze, now, is it?
> > One way of generating a maze is to go through the walls in a random
> > order and knock it down if there is not already a path from the
> > room on one side to the room on the other.
Of course this is much easier to program for square mazes than hexagonal
ones. I tried a while back to make a hex-maze generator using this
algorithm, without success, but my logic skills are probably a lot better
now :-)
--
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"Sitting on a cornflake, waiting for the van to come" -Beatles
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