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From: SamuelT 
Subject: Re: Hex Maze
Date: 20 Feb 2000 20:04:26
Message: <38B09185.274BADAE@aol.com>
Yes, I've thought of doing it that way.

David Fontaine wrote:

> But it's not really a maze, now, is it?
> One way of generating a maze is to go through the walls in a random
> order and knock down it down if there is not already a path from the
> room on one side to the room on the other.
>
> --
> ___     ______________________________________________________
>  | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
>  |_/avid |ontaine               http://www.faricy.net/~davidf/
>
> "Sitting on a cornflake, waiting for the van to come" -Beatles

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: SamuelT 
Subject: Re: Hex Maze
Date: 20 Feb 2000 20:04:35
Message: <38B0918D.8D7F6CB8@aol.com>
I like it :)

Rune wrote:

> Inspired by the maze discussion  in the
> "Tuesday Evening Enigma" thread, I made my own maze.
> However, it's not a pigment, but made of objects.
>
> It image took 10 minutes to render on my old P150.
>
> This is just a test of the technique.
> I might make a more interesting version sometime.
>
> Greetings,
>
> Rune
>
> ---
> Updated January 24: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: David Fontaine
Subject: Re: Hex Maze
Date: 21 Feb 2000 13:14:06
Message: <38B17FE7.A75F9AB9@faricy.net>
"SamuelT." wrote:

> Yes, I've thought of doing it that way.
>
> David Fontaine wrote:
>
> > But it's not really a maze, now, is it?
> > One way of generating a maze is to go through the walls in a random
> > order and knock it down if there is not already a path from the
> > room on one side to the room on the other.

Of course this is much easier to program for square mazes than hexagonal
ones. I tried a while back to make a hex-maze generator using this
algorithm, without success, but my logic skills are probably a lot better
now :-)

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Ron Parker
Subject: Re: Hex Maze
Date: 21 Feb 2000 13:29:20
Message: <38b18400@news.povray.org>
On Mon, 21 Feb 2000 12:11:51 -0600, David Fontaine wrote:
>"SamuelT." wrote:
>
>> Yes, I've thought of doing it that way.
>>
>> David Fontaine wrote:
>>
>> > But it's not really a maze, now, is it?
>> > One way of generating a maze is to go through the walls in a random
>> > order and knock it down if there is not already a path from the
>> > room on one side to the room on the other.
>
>Of course this is much easier to program for square mazes than hexagonal
>ones. I tried a while back to make a hex-maze generator using this
>algorithm, without success, but my logic skills are probably a lot better
>now :-)

Hint: don't make a hex-maze generator, make a triangle-maze generator.
The result is probably what you're looking for anyway, and the adjacency 
might be a lot easier to calculate.

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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From: David Fontaine
Subject: Re: Hex Maze
Date: 21 Feb 2000 16:19:20
Message: <38B1AB52.C957A585@faricy.net>
Ron Parker wrote:

> Hint: don't make a hex-maze generator, make a triangle-maze generator.
> The result is probably what you're looking for anyway, and the adjacency
> might be a lot easier to calculate.

Or a tri-maze generator with walls pre-knocked to simulate a hex-maze
generator...

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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