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Yes, I've thought of doing it that way.
David Fontaine wrote:
> But it's not really a maze, now, is it?
> One way of generating a maze is to go through the walls in a random
> order and knock down it down if there is not already a path from the
> room on one side to the room on the other.
>
> --
> ___ ______________________________________________________
> | \ |_ <dav### [at] faricynet> <ICQ 55354965>
> |_/avid |ontaine http://www.faricy.net/~davidf/
>
> "Sitting on a cornflake, waiting for the van to come" -Beatles
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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I like it :)
Rune wrote:
> Inspired by the maze discussion in the
> "Tuesday Evening Enigma" thread, I made my own maze.
> However, it's not a pigment, but made of objects.
>
> It image took 10 minutes to render on my old P150.
>
> This is just a test of the technique.
> I might make a more interesting version sometime.
>
> Greetings,
>
> Rune
>
> ---
> Updated January 24: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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"SamuelT." wrote:
> Yes, I've thought of doing it that way.
>
> David Fontaine wrote:
>
> > But it's not really a maze, now, is it?
> > One way of generating a maze is to go through the walls in a random
> > order and knock it down if there is not already a path from the
> > room on one side to the room on the other.
Of course this is much easier to program for square mazes than hexagonal
ones. I tried a while back to make a hex-maze generator using this
algorithm, without success, but my logic skills are probably a lot better
now :-)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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On Mon, 21 Feb 2000 12:11:51 -0600, David Fontaine wrote:
>"SamuelT." wrote:
>
>> Yes, I've thought of doing it that way.
>>
>> David Fontaine wrote:
>>
>> > But it's not really a maze, now, is it?
>> > One way of generating a maze is to go through the walls in a random
>> > order and knock it down if there is not already a path from the
>> > room on one side to the room on the other.
>
>Of course this is much easier to program for square mazes than hexagonal
>ones. I tried a while back to make a hex-maze generator using this
>algorithm, without success, but my logic skills are probably a lot better
>now :-)
Hint: don't make a hex-maze generator, make a triangle-maze generator.
The result is probably what you're looking for anyway, and the adjacency
might be a lot easier to calculate.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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Ron Parker wrote:
> Hint: don't make a hex-maze generator, make a triangle-maze generator.
> The result is probably what you're looking for anyway, and the adjacency
> might be a lot easier to calculate.
Or a tri-maze generator with walls pre-knocked to simulate a hex-maze
generator...
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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