POV-Ray : Newsgroups : povray.binaries.images : Tuesday Evening Abstract (66.2kb bu) Server Time
2 Oct 2024 18:21:20 EDT (-0400)
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From: SamuelT 
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 11:35:04
Message: <38FDD273.85F8D3@aol.com>
Hello :) Thanks for the comments.

It's strange for me to be posting in the morning... Anyways, here is what I used

for the change of color in the the shadows. I suppose I could have used a #while

loop for it, but didn't want to figure it out last night:

light_source{<10000,  5000,0>,<0, 0, 1>/LV rotate y*-20}
light_source{<10000, 5000, 0>,<0, .25, .75>/LV rotate y*-22}
light_source{<10000, 5000, 0>,<0, .5, .5>/LV rotate y*-24}
light_source{<10000, 5000, 0>,<0, .75, .25>/LV rotate y*-26}
light_source{<10000,  5000,0>,<0, 1, 0>/LV rotate y*-28}
light_source{<10000, 5000, 0>,< .25, .75, 0>/LV rotate y*-30}
light_source{<10000,  5000,0>,< .5, .5, 0>/LV rotate y*-32}
light_source{<10000, 5000, 0>,< .75, .25, 0>/LV rotate y*-34}
light_source{<10000, 5000,0 >,< 1, 0, 0>/LV rotate y*-36}


Azrael wrote:

> First of all, hello :)
> Then... wow! A new version of the Kings' Valley in Egypt? Quite nice.
> I'd even say, *really* nice :)
> I agree with Dan: how do you do the change of colour?
>
> Azrael
>
> "SamuelT." wrote:
> >
> > Hello everyone. I was playing around with #int today and came up with
> > this image. #int is a good thing :)
> >
> > Questions? Comments? Hellos? :cD
> >
> > --
> > Samuel Benge
> >
> > E-Mail: STB### [at] aolcom
> >
> > Visit the still unfinished isosurface tutorial:
> > http://members.aol.com/stbenge
> >
> >   ------------------------------------------------------------------------
> >  [Image]
>
> --
> May all your dreams but one become true.
>
> Azrael <azr### [at] chezcom>
> http://www.chez.com/azrael

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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From: Eric Freeman
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 11:36:58
Message: <38fdd29a@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38FD994E.BC214791@pacbell.net...
>
> It is good int it. :)

Groan!!!!

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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From: SamuelT 
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 11:39:29
Message: <38FDD37C.CF3B5261@aol.com>
#if you say so :P

Ken wrote:

> "SamuelT." wrote:
>
> > #int is a good thing :)
>
> It is good int it. :)
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: Ed Kaiser
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 15:17:18
Message: <38fe063e@news.povray.org>
what is #int ?


"SamuelT." <STB### [at] aolcom> wrote in message
news:38FD4BF1.23E0B246@aol.com...
> Hello everyone. I was playing around with #int today and came up with
> this image. #int is a good thing :)
>
> Questions? Comments? Hellos? :cD
>
>
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
>


----------------------------------------------------------------------------
----


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From: Ken
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 15:26:42
Message: <38FE0831.B148FDD@pacbell.net>
Ed Kaiser wrote:
> 
> what is #int ?

int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: SamuelT 
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 21:51:02
Message: <38FE62CD.5C17B19@aol.com>
In other words if you put #int(3.145) pov will see the number as only 3, without the
decimals.

Ken wrote:

> Ed Kaiser wrote:
> >
> > what is #int ?
>
> int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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From: David Fontaine
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 22:21:51
Message: <38FE6940.C6A58378@faricy.net>
Ooh! Ahh!

--
___     _______________________________________________
 | \     |_          <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine        http://www.faricy.net/~davidf/

"The only difference between me and a madman is that I'm not mad." -Dali


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From: Bob Hughes
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 20 Apr 2000 02:29:24
Message: <38fea3c4@news.povray.org>
There may be some confusion when saying "#int" instead of just "int".
Can make it look like a new keyword.

Bob

"SamuelT." <STB### [at] aolcom> wrote in message news:38F### [at] aolcom...
| In other words if you put #int(3.145) pov will see the number as only 3, without the
| decimals.
|
| Ken wrote:
|
| > Ed Kaiser wrote:
| > >
| > > what is #int ?
| >
| > int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.


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From: Chris Huff
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 20 Apr 2000 07:36:31
Message: <chrishuff_99-12EBDB.06392220042000@news.povray.org>
In article <38F### [at] aolcom>, "SamuelT." <STB### [at] aolcom> 
wrote:

> In other words if you put #int(3.145) pov will see the number as only 3, 
> without the decimals.

Not #int(), just int(). No hash sign(#), it is just another built in 
function.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: SamuelT 
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 21 Apr 2000 00:56:16
Message: <38FFDFBF.18812301@aol.com>
I meant to put just int. I don't use the pound symbol in my code :)

Bob Hughes wrote:

> There may be some confusion when saying "#int" instead of just "int".
> Can make it look like a new keyword.
>
> Bob
>
> "SamuelT." <STB### [at] aolcom> wrote in message news:38F### [at] aolcom...
> | In other words if you put #int(3.145) pov will see the number as only 3, without
the
> | decimals.
> |
> | Ken wrote:
> |
> | > Ed Kaiser wrote:
> | > >
> | > > what is #int ?
> | >
> | > int(A) Integer part of A. Returns the truncated integer part of A. Rounds
towards zero.

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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