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2 Oct 2024 18:18:17 EDT (-0400)
  Media - Developments (Message 1 to 6 of 6)  
From: Lewis
Subject: Media - Developments
Date: 11 Apr 2000 08:11:08
Message: <38F315BB.8C3B8B30@netvision.net.il>
I was trying to do a colored fireball. How??


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From: Ken
Subject: Re: Media - Developments
Date: 11 Apr 2000 08:13:47
Message: <38F3170C.D11E5E63@pacbell.net>
Lewis wrote:
> 
> I was trying to do a colored fireball. How??

Post the code for the media you are using now (just that ball) and we
can make some suggestions from there. Have you tried using a color
map in your density statement ?

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Paul Jones
Subject: Re: Media - Developments
Date: 11 Apr 2000 08:15:31
Message: <38F31752.4CD10090@psu.edu>
Maybe try a color map in your media....with a turbulent sphereical
density or something. 

I really like what you have done here, especially the sky..... 

very nice piece.


-paul

Lewis wrote:
> 
> I was trying to do a colored fireball. How??
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 



--------------------------------------------------}
Paul Daniel Jones
The Pennslyvania State University

pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul

       C            The way is near, but men
     // \           seek it afar. It is in the
    N    N          easy things, but men seek it
    |    ||         in the difficult things.
    C    C          -Menicius
     \\  /
       C
--------------------------------------------------}


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From: Ken
Subject: Re: Media - Developments
Date: 11 Apr 2000 08:19:24
Message: <38F3185D.E5C84EE4@pacbell.net>
Lewis wrote:
> 
> I was trying to do a colored fireball. How??

Here is something I was playing around with a while ago. It is not
perfect but should get you started.

#declare Media =
media {
  emission .5
  intervals 25
  samples 1, 50
  confidence 0.99
  variance 1/100
  density {
    spherical
    ramp_wave
//    turbulence 1
    color_map {
      [0.000  rgb <0.01, 0.005, 0>]
      [0.025  rgb <0.04, 0.020, 0>]
      [0.050  rgb <0.03, 0.015, 0>] 
      [0.100  rgb <1.00, 0.500, 0>]

    } 
  }
}

      sphere { 0, 2 
     pigment { color rgbf<1, 1, 1, 1> }
      finish { ambient 0 diffuse 0    }
    interior { 
       media { Media scale .50        } 
       media { Media scale .50        }
             }
    scale 50 
      hollow 
             }

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Rick [Kitty5]
Subject: Re: Media - Developments
Date: 12 Apr 2000 08:44:54
Message: <38f46fc6@news.povray.org>
Media's not my thing ( i have never forgiven the pov team for removing the
old method), put it in side a tinted hollow sphere, place a tinted light
inside...

cheating i know, but if it works, who cares

Rick
"Lewis" <nle### [at] netvisionnetil> wrote in message
news:38F315BB.8C3B8B30@netvision.net.il...
> I was trying to do a colored fireball. How??


----------------------------------------------------------------------------
----


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From: Lewis
Subject: Re: Media - Developments
Date: 16 Apr 2000 17:38:31
Message: <38FA4083.6A4A08EF@netvision.net.il>
"Rick [Kitty5]" wrote:
> 
> Media's not my thing ( i have never forgiven the pov team for removing the
> old method), put it in side a tinted hollow sphere, place a tinted light
> inside...
> 
> cheating i know, but if it works, who cares
> 

That's what I did.... ;-)


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