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Lewis wrote:
>
> I was trying to do a colored fireball. How??
Here is something I was playing around with a while ago. It is not
perfect but should get you started.
#declare Media =
media {
emission .5
intervals 25
samples 1, 50
confidence 0.99
variance 1/100
density {
spherical
ramp_wave
// turbulence 1
color_map {
[0.000 rgb <0.01, 0.005, 0>]
[0.025 rgb <0.04, 0.020, 0>]
[0.050 rgb <0.03, 0.015, 0>]
[0.100 rgb <1.00, 0.500, 0>]
}
}
}
sphere { 0, 2
pigment { color rgbf<1, 1, 1, 1> }
finish { ambient 0 diffuse 0 }
interior {
media { Media scale .50 }
media { Media scale .50 }
}
scale 50
hollow
}
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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